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📄 sdl_bwin.h

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#ifndef _SDL_BWin_h#define _SDL_BWin_h#include "SDL_config.h"#include <stdio.h>#include <AppKit.h>#include <InterfaceKit.h>#include <be/game/DirectWindow.h>#if SDL_VIDEO_OPENGL#include <be/opengl/GLView.h>#endif#include <support/UTF8.h>#include "../../main/beos/SDL_BeApp.h"#include "SDL_events.h"#include "SDL_BView.h"extern "C" {#include "../../events/SDL_events_c.h"extern int mouse_relative;};class SDL_BWin : public BDirectWindow{public:	SDL_BWin(BRect bounds) :			BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {		last_buttons = 0;		the_view = NULL;#if SDL_VIDEO_OPENGL		SDL_GLView = NULL;#endif		SDL_View = NULL;		Unlock();		shown = false;		inhibit_resize = false;	}	virtual ~SDL_BWin() {		Lock();		if ( the_view ) {#if SDL_VIDEO_OPENGL			if ( the_view == SDL_GLView ) {				SDL_GLView->UnlockGL();			}#endif			RemoveChild(the_view);			the_view = NULL;		}		Unlock();#if SDL_VIDEO_OPENGL		if ( SDL_GLView ) {			delete SDL_GLView;		}#endif		if ( SDL_View ) {			delete SDL_View;		}	}		/* Override the Show() method so we can tell when we've been shown */	virtual void Show(void) {		BWindow::Show();		shown = true;	}	virtual bool Shown(void) {		return (shown);	}	/* If called, the next resize event will not be forwarded to SDL. */	virtual void InhibitResize(void) {		inhibit_resize=true;	}	/* Handle resizing of the window */	virtual void FrameResized(float width, float height) {		if(inhibit_resize)			inhibit_resize = false;		else 			SDL_PrivateResize((int)width, (int)height);	}	virtual int CreateView(Uint32 flags, Uint32 gl_flags) {		int retval;		retval = 0;		Lock();		if ( flags & SDL_OPENGL ) {#if SDL_VIDEO_OPENGL			if ( SDL_GLView == NULL ) {				SDL_GLView = new BGLView(Bounds(), "SDL GLView",					 	B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS),					 	gl_flags);				SDL_GLView->EnableDirectMode(true);			}			if ( the_view != SDL_GLView ) {				if ( the_view ) {					RemoveChild(the_view);				}				AddChild(SDL_GLView);				SDL_GLView->LockGL();				the_view = SDL_GLView;			}#else			SDL_SetError("OpenGL support not enabled");			retval = -1;#endif		} else {			if ( SDL_View == NULL ) {				SDL_View = new SDL_BView(Bounds());			}			if ( the_view != SDL_View ) {				if ( the_view ) {#if SDL_VIDEO_OPENGL					if ( the_view == SDL_GLView ) {						SDL_GLView->UnlockGL();					}#endif					RemoveChild(the_view);				}				AddChild(SDL_View);				the_view = SDL_View;			}		}		Unlock();		return(retval);	}	virtual void SetBitmap(BBitmap *bitmap) {		SDL_View->SetBitmap(bitmap);	}	virtual void SetXYOffset(int x, int y) {#if SDL_VIDEO_OPENGL		if ( the_view == SDL_GLView ) {			return;		}#endif		SDL_View->SetXYOffset(x, y);	}	virtual void GetXYOffset(int &x, int &y) {#if SDL_VIDEO_OPENGL		if ( the_view == SDL_GLView ) {			x = 0;			y = 0;			return;		}#endif		SDL_View->GetXYOffset(x, y);	}	virtual void GetXYOffset(float &x, float &y) {#if SDL_VIDEO_OPENGL		if ( the_view == SDL_GLView ) {			x = 0.0f;			y = 0.0f;			return;		}#endif		SDL_View->GetXYOffset(x, y);	}	virtual bool BeginDraw(void) {		return(Lock());	}	virtual void DrawAsync(BRect updateRect) {		SDL_View->DrawAsync(updateRect);	}	virtual void EndDraw(void) {		SDL_View->Sync();		Unlock();	}#if SDL_VIDEO_OPENGL	virtual void SwapBuffers(void) {		SDL_GLView->UnlockGL();		SDL_GLView->LockGL();		SDL_GLView->SwapBuffers();	}#endif	virtual BView *View(void) {		return(the_view);	}	/* Hook functions -- overridden */	virtual void Minimize(bool minimize) {		/* This is only called when mimimized, not when restored */		//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);		BWindow::Minimize(minimize);	}	virtual void WindowActivated(bool active) {		SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);	}	virtual bool QuitRequested(void) {		if ( SDL_BeAppActive > 0 ) {			SDL_PrivateQuit();			/* We don't ever actually close the window here because			   the application should respond to the quit request,			   or ignore it as desired.			 */			return(false);		}		return(true);	/* Close the app window */	}	virtual void Quit() {		if (!IsLocked())			Lock();		BDirectWindow::Quit();	}	virtual int16 Translate2Unicode(const char *buf) {		int32 state, srclen, dstlen;		unsigned char destbuf[2];		Uint16 unicode = 0;		if ((uchar)buf[0] > 127) {			state = 0;			srclen = SDL_strlen(buf);			dstlen = sizeof(destbuf);			convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state);			unicode = destbuf[0];			unicode <<= 8;			unicode |= destbuf[1];		} else			unicode = buf[0];		/* For some reason function keys map to control characters */# define CTRL(X)	((X)-'@')		switch (unicode) {		    case CTRL('A'):		    case CTRL('B'):		    case CTRL('C'):		    case CTRL('D'):		    case CTRL('E'):		    case CTRL('K'):		    case CTRL('L'):		    case CTRL('P'):			if ( ! (SDL_GetModState() & KMOD_CTRL) )				unicode = 0;			break;			/* Keyboard input maps newline to carriage return */			case '\n':				unicode = '\r';			break;		    default:			break;		}		return unicode;	}	virtual void DispatchMessage(BMessage *msg, BHandler *target);private:#if SDL_VIDEO_OPENGL	BGLView *SDL_GLView;#endif	SDL_BView *SDL_View;	BView *the_view;	bool shown;	bool inhibit_resize;	int32 last_buttons;};#endif /* _SDL_BWin_h */

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