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📄 sdl_sysevents.cc

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"#include <support/UTF8.h>#include <stdio.h>#include <string.h>#include "SDL_error.h"#include "SDL_events.h"#include "SDL_BWin.h"#include "SDL_lowvideo.h"static SDLKey keymap[128];int mouse_relative = 0;extern "C" {#include "../../events/SDL_sysevents.h"#include "../../events/SDL_events_c.h"#include "SDL_sysevents_c.h"void BE_PumpEvents(_THIS){}void BE_InitOSKeymap(_THIS){		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )			keymap[i] = SDLK_UNKNOWN;		keymap[0x01]		= SDLK_ESCAPE;		keymap[B_F1_KEY]	= SDLK_F1;		keymap[B_F2_KEY]	= SDLK_F2;		keymap[B_F3_KEY]	= SDLK_F3;		keymap[B_F4_KEY]	= SDLK_F4;		keymap[B_F5_KEY]	= SDLK_F5;		keymap[B_F6_KEY]	= SDLK_F6;		keymap[B_F7_KEY]	= SDLK_F7;		keymap[B_F8_KEY]	= SDLK_F8;		keymap[B_F9_KEY]	= SDLK_F9;		keymap[B_F10_KEY]	= SDLK_F10;		keymap[B_F11_KEY]	= SDLK_F11;		keymap[B_F12_KEY]	= SDLK_F12;		keymap[B_PRINT_KEY]	= SDLK_PRINT;		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;		keymap[0x11]		= SDLK_BACKQUOTE;		keymap[0x12]		= SDLK_1;		keymap[0x13]		= SDLK_2;		keymap[0x14]		= SDLK_3;		keymap[0x15]		= SDLK_4;		keymap[0x16]		= SDLK_5;		keymap[0x17]		= SDLK_6;		keymap[0x18]		= SDLK_7;		keymap[0x19]		= SDLK_8;		keymap[0x1a]		= SDLK_9;		keymap[0x1b]		= SDLK_0;		keymap[0x1c]		= SDLK_MINUS;		keymap[0x1d]		= SDLK_EQUALS;		keymap[0x1e]		= SDLK_BACKSPACE;		keymap[0x1f]		= SDLK_INSERT;		keymap[0x20]		= SDLK_HOME;		keymap[0x21]		= SDLK_PAGEUP;		keymap[0x22]		= SDLK_NUMLOCK;		keymap[0x23]		= SDLK_KP_DIVIDE;		keymap[0x24]		= SDLK_KP_MULTIPLY;		keymap[0x25]		= SDLK_KP_MINUS;		keymap[0x26]		= SDLK_TAB;		keymap[0x27]		= SDLK_q;		keymap[0x28]		= SDLK_w;		keymap[0x29]		= SDLK_e;		keymap[0x2a]		= SDLK_r;		keymap[0x2b]		= SDLK_t;		keymap[0x2c]		= SDLK_y;		keymap[0x2d]		= SDLK_u;		keymap[0x2e]		= SDLK_i;		keymap[0x2f]		= SDLK_o;		keymap[0x30]		= SDLK_p;		keymap[0x31]		= SDLK_LEFTBRACKET;		keymap[0x32]		= SDLK_RIGHTBRACKET;		keymap[0x33]		= SDLK_BACKSLASH;		keymap[0x34]		= SDLK_DELETE;		keymap[0x35]		= SDLK_END;		keymap[0x36]		= SDLK_PAGEDOWN;		keymap[0x37]		= SDLK_KP7;		keymap[0x38]		= SDLK_KP8;		keymap[0x39]		= SDLK_KP9;		keymap[0x3a]		= SDLK_KP_PLUS;		keymap[0x3b]		= SDLK_CAPSLOCK;		keymap[0x3c]		= SDLK_a;		keymap[0x3d]		= SDLK_s;		keymap[0x3e]		= SDLK_d;		keymap[0x3f]		= SDLK_f;		keymap[0x40]		= SDLK_g;		keymap[0x41]		= SDLK_h;		keymap[0x42]		= SDLK_j;		keymap[0x43]		= SDLK_k;		keymap[0x44]		= SDLK_l;		keymap[0x45]		= SDLK_SEMICOLON;		keymap[0x46]		= SDLK_QUOTE;		keymap[0x47]		= SDLK_RETURN;		keymap[0x48]		= SDLK_KP4;		keymap[0x49]		= SDLK_KP5;		keymap[0x4a]		= SDLK_KP6;		keymap[0x4b]		= SDLK_LSHIFT;		keymap[0x4c]		= SDLK_z;		keymap[0x4d]		= SDLK_x;		keymap[0x4e]		= SDLK_c;		keymap[0x4f]		= SDLK_v;		keymap[0x50]		= SDLK_b;		keymap[0x51]		= SDLK_n;		keymap[0x52]		= SDLK_m;		keymap[0x53]		= SDLK_COMMA;		keymap[0x54]		= SDLK_PERIOD;		keymap[0x55]		= SDLK_SLASH;		keymap[0x56]		= SDLK_RSHIFT;		keymap[0x57]		= SDLK_UP;		keymap[0x58]		= SDLK_KP1;		keymap[0x59]		= SDLK_KP2;		keymap[0x5a]		= SDLK_KP3;		keymap[0x5b]		= SDLK_KP_ENTER;		keymap[0x5c]		= SDLK_LCTRL;		keymap[0x5d]		= SDLK_LALT;		keymap[0x5e]		= SDLK_SPACE;		keymap[0x5f]		= SDLK_RALT;		keymap[0x60]		= SDLK_RCTRL;		keymap[0x61]		= SDLK_LEFT;		keymap[0x62]		= SDLK_DOWN;		keymap[0x63]		= SDLK_RIGHT;		keymap[0x64]		= SDLK_KP0;		keymap[0x65]		= SDLK_KP_PERIOD;		keymap[0x66]		= SDLK_LMETA;		keymap[0x67]		= SDLK_RMETA;		keymap[0x68]		= SDLK_MENU;		keymap[0x69]		= SDLK_EURO;		keymap[0x6a]		= SDLK_KP_EQUALS;		keymap[0x6b]		= SDLK_POWER;}}; /* Extern C */void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target){	switch (msg->what) {		case B_MOUSE_MOVED:		{			SDL_VideoDevice *view = current_video;			BPoint where;			int32 transit;			if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {				int x, y;				GetXYOffset(x, y);				x = (int)where.x - x;				y = (int)where.y - y;				//BeSman: I need another method for cursor catching !!!				if (view->input_grab != SDL_GRAB_OFF)				{					bool clipped = false;					if ( x < 0 ) {						x = 0;						clipped = true;					} else if ( x >= SDL_VideoSurface->w ) {						x = (SDL_VideoSurface->w-1);						clipped = true;					}					if ( y < 0 ) {						y = 0;						clipped = true;					} else if ( y >= SDL_VideoSurface->h ) {						y = (SDL_VideoSurface->h-1);						clipped = true;					}					if ( clipped ) {						BPoint edge;						GetXYOffset(edge.x, edge.y);						edge.x += x;						edge.y += y;						ConvertToScreen(&edge);						set_mouse_position((int)edge.x, (int)edge.y);					}					transit = B_INSIDE_VIEW;				}				if (transit == B_EXITED_VIEW) {					if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {						SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);						be_app->SetCursor(B_HAND_CURSOR);					}				} else {					if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {						SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);						SDL_SetCursor(NULL);					}					if ( mouse_relative ) {						int half_w = (SDL_VideoSurface->w/2);						int half_h = (SDL_VideoSurface->h/2);						x -= half_w;						y -= half_h;						if ( x || y ) {							BPoint center;							GetXYOffset(center.x, center.y);							center.x += half_w;							center.y += half_h;							ConvertToScreen(&center);							set_mouse_position((int)center.x, (int)center.y);							SDL_PrivateMouseMotion(0, 1, x, y);						}					} else {						SDL_PrivateMouseMotion(0, 0, x, y);					}				}			}			break;		}		case B_MOUSE_DOWN:		{			/*	it looks like mouse down is send only for first clicked				button, each next is not send while last one is holded */			int32 buttons;			int sdl_buttons = 0;			if (msg->FindInt32("buttons", &buttons) == B_OK) {				/* Add any mouse button events */				if (buttons & B_PRIMARY_MOUSE_BUTTON) {					sdl_buttons |= SDL_BUTTON_LEFT;				}				if (buttons & B_SECONDARY_MOUSE_BUTTON) {					sdl_buttons |= SDL_BUTTON_RIGHT;				}				if (buttons & B_TERTIARY_MOUSE_BUTTON) {					sdl_buttons |= SDL_BUTTON_MIDDLE;				}				SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);				last_buttons = buttons;			}			break;		}		case B_MOUSE_UP:		{			/*	mouse up doesn't give which button was released,				only state of buttons (after release, so it's always = 0),				which is not what we need ;]				So we need to store button in mouse down, and restore				in mouse up :(				mouse up is (similarly to mouse down) send only for				first button down (ie. it's no send if we click another button				without releasing previous one first) - but that's probably				because of how drivers are written?, not BeOS itself. */			int32 buttons;			int sdl_buttons = 0;			if (msg->FindInt32("buttons", &buttons) == B_OK) {				/* Add any mouse button events */				if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {					sdl_buttons |= SDL_BUTTON_LEFT;				}				if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {					sdl_buttons |= SDL_BUTTON_RIGHT;				}				if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {					sdl_buttons |= SDL_BUTTON_MIDDLE;				}				SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);				last_buttons = buttons;			}			break;		}		case B_MOUSE_WHEEL_CHANGED:		{			float x, y;			x = y = 0;			if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {				if (x < 0 || y < 0) {					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);				} else if (x > 0 || y > 0) {					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);				}			}			break;		}		case B_KEY_DOWN:		case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */		{			int32 key;			int32 modifiers;			int32 key_repeat;			/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */			if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)				break;			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {				SDL_keysym keysym;				keysym.scancode = key;				if (key < 128) {					keysym.sym = keymap[key];				} else {					keysym.sym = SDLK_UNKNOWN;				}				/*	FIX THIS?					it seems SDL_PrivateKeyboard() changes mod value					anyway, and doesn't care about what we setup here */				keysym.mod = KMOD_NONE;				keysym.unicode = 0;				if (SDL_TranslateUNICODE) {					const char *bytes;					if (msg->FindString("bytes", &bytes) == B_OK) {						/*	FIX THIS?							this cares only about first "letter",							so if someone maps some key to print							"BeOS rulez!" only "B" will be used. */						keysym.unicode = Translate2Unicode(bytes);					}				}				SDL_PrivateKeyboard(SDL_PRESSED, &keysym);			}			break;		}		case B_KEY_UP:		case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */		{			int32 key;			int32 modifiers;			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {				SDL_keysym keysym;				keysym.scancode = key;				if (key < 128) {					keysym.sym = keymap[key];				} else {					keysym.sym = SDLK_UNKNOWN;				}				keysym.mod = KMOD_NONE; /* FIX THIS? */				keysym.unicode = 0;				if (SDL_TranslateUNICODE) {					const char *bytes;					if (msg->FindString("bytes", &bytes) == B_OK) {						keysym.unicode = Translate2Unicode(bytes);					}				}				SDL_PrivateKeyboard(SDL_RELEASED, &keysym);			}			break;		}		default:			/* move it after switch{} so it's always handled				that way we keep BeOS feautures like:				- CTRL+Q to close window (and other shortcuts)				- PrintScreen to make screenshot into /boot/home				- etc.. */			//BDirectWindow::DispatchMessage(msg, target);			break;	}	BDirectWindow::DispatchMessage(msg, target);}

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