📄 sdl_quartzvideo.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"/* @file SDL_QuartzVideo.h @author Darrell Walisser, Max Horn, et al. @abstract SDL video driver for Mac OS X. @discussion TODO - Hardware Cursor support with NSCursor instead of Carbon - Keyboard repeat/mouse speed adjust (if needed) - Multiple monitor support (currently only main display) - Accelerated blitting support - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) - Find out what events should be sent/ignored if window is minimized - Find a way to deal with external resolution/depth switch while app is running - Check accuracy of QZ_SetGamma() Problems: - OGL not working in full screen with software renderer - SetColors sets palette correctly but clears framebuffer - Crash in CG after several mode switches (I think this has been fixed) - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) - Warping cursor delays mouse events for a fraction of a second, there is a hack around this that helps a bit*//* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */#include "SDL_opengl.h"#include <Cocoa/Cocoa.h>#include <Carbon/Carbon.h>#include <QuickTime/QuickTime.h>#include <OpenGL/OpenGL.h> /* For CGL functions and types */#include <IOKit/IOKitLib.h> /* For powersave handling */#include <pthread.h>#include "SDL_thread.h"#include "SDL_video.h"#include "SDL_error.h"#include "SDL_timer.h"#include "SDL_loadso.h"#include "SDL_syswm.h"#include "../SDL_sysvideo.h"#include "../SDL_pixels_c.h"#include "../../events/SDL_events_c.h"/* This is a workaround to directly access NSOpenGLContext's CGL context We need this to check for errors NSOpenGLContext doesn't support*/@interface NSOpenGLContext (CGLContextAccess)- (CGLContextObj) cglContext;@end/* Main driver structure to store required state information */typedef struct SDL_PrivateVideoData { BOOL allow_screensaver; /* 0 == disable screensaver */ CGDirectDisplayID display; /* 0 == main display (only support single display) */ CFDictionaryRef mode; /* current mode of the display */ CFDictionaryRef save_mode; /* original mode of the display */ CFArrayRef mode_list; /* list of available fullscreen modes */ CGDirectPaletteRef palette; /* palette of an 8-bit display */ NSOpenGLContext *gl_context; /* OpenGL rendering context */ Uint32 width, height, bpp; /* frequently used data about the display */ Uint32 flags; /* flags for current mode, for teardown purposes */ Uint32 video_set; /* boolean; indicates if video was set correctly */ Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ Uint32 warp_ticks; /* timestamp when the warp occured */ NSWindow *window; /* Cocoa window to implement the SDL window */ NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ SDL_Rect **client_mode_list; /* resolution list to pass back to client */ SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ NSText *field_edit; /* a field editor for keyboard composition processing */ Uint32 last_virtual_button;/* last virtual mouse button pressed */ io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ Uint8 grab_state; /* used to manage grab behavior */ NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */ BOOL cursor_visible; /* tells if cursor is *actually* visible or not */ Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ SDL_Thread *thread; /* thread for async updates to the screen */ SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ Uint8 *current_buffer; /* the buffer being copied to the screen */ BOOL quit_thread; /* used to quit the async blitting thread */ SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */ ImageDescriptionHandle yuv_idh; MatrixRecordPtr yuv_matrix; DecompressorComponent yuv_codec; ImageSequence yuv_seq; PlanarPixmapInfoYUV420 *yuv_pixmap; Sint16 yuv_width, yuv_height; CGrafPtr yuv_port; void *opengl_library; /* dynamically loaded OpenGL library. */} SDL_PrivateVideoData;#define _THIS SDL_VideoDevice *this#define display_id (this->hidden->display)#define mode (this->hidden->mode)#define save_mode (this->hidden->save_mode)#define allow_screensaver (this->hidden->allow_screensaver)#define mode_list (this->hidden->mode_list)#define palette (this->hidden->palette)#define gl_context (this->hidden->gl_context)#define device_width (this->hidden->width)#define device_height (this->hidden->height)#define device_bpp (this->hidden->bpp)#define mode_flags (this->hidden->flags)#define qz_window (this->hidden->window)#define window_view (this->hidden->view)#define video_set (this->hidden->video_set)#define warp_ticks (this->hidden->warp_ticks)#define warp_flag (this->hidden->warp_flag)#define resize_icon (this->hidden->resize_icon)#define current_grab_mode (this->hidden->current_grab_mode)#define client_mode_list (this->hidden->client_mode_list)#define keymap (this->hidden->keymap)#define current_mods (this->hidden->current_mods)#define field_edit (this->hidden->field_edit)#define last_virtual_button (this->hidden->last_virtual_button)#define power_connection (this->hidden->power_connection)#define expect_mouse_up (this->hidden->expect_mouse_up)#define grab_state (this->hidden->grab_state)#define cursor_loc (this->hidden->cursor_loc)#define cursor_should_be_visible (this->hidden->cursor_should_be_visible)#define cursor_visible (this->hidden->cursor_visible)#define sw_buffers (this->hidden->sw_buffers)#define thread (this->hidden->thread)#define sem1 (this->hidden->sem1)#define sem2 (this->hidden->sem2)#define current_buffer (this->hidden->current_buffer)#define quit_thread (this->hidden->quit_thread)#define system_version (this->hidden->system_version)#define opengl_library (this->hidden->opengl_library)/* grab states - the input is in one of these states */enum { QZ_UNGRABBED = 0, QZ_VISIBLE_GRAB, QZ_INVISIBLE_GRAB};/* grab actions - these can change the grabbed state */enum { QZ_ENABLE_GRAB = 0, QZ_DISABLE_GRAB, QZ_HIDECURSOR, QZ_SHOWCURSOR};/* Gamma Functions */int QZ_SetGamma (_THIS, float red, float green, float blue);int QZ_GetGamma (_THIS, float *red, float *green, float *blue);int QZ_SetGammaRamp (_THIS, Uint16 *ramp);int QZ_GetGammaRamp (_THIS, Uint16 *ramp);/* OpenGL functions */int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags);void QZ_TearDownOpenGL (_THIS);void* QZ_GL_GetProcAddress (_THIS, const char *proc);int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value);int QZ_GL_MakeCurrent (_THIS);void QZ_GL_SwapBuffers (_THIS);int QZ_GL_LoadLibrary (_THIS, const char *location);/* Cursor and Mouse functions */void QZ_FreeWMCursor (_THIS, WMcursor *cursor);WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);int QZ_ShowWMCursor (_THIS, WMcursor *cursor);void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y);void QZ_MoveWMCursor (_THIS, int x, int y);void QZ_CheckMouseMode (_THIS);void QZ_UpdateMouse (_THIS);/* Event functions */void QZ_InitOSKeymap (_THIS);void QZ_PumpEvents (_THIS);/* Window Manager functions */void QZ_SetCaption (_THIS, const char *title, const char *icon);void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask);int QZ_IconifyWindow (_THIS);SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);/*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*//* YUV functions */SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, Uint32 format, SDL_Surface *display);/* Private functions (used internally) */void QZ_PrivateWarpCursor (_THIS, int x, int y);void QZ_ChangeGrabState (_THIS, int action);void QZ_RegisterForSleepNotifications (_THIS);void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);BOOL QZ_IsMouseInWindow (_THIS);void QZ_DoActivate (_THIS);void QZ_DoDeactivate (_THIS);
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