📄 sdl_quartzevents.m
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"#include "SDL_QuartzVideo.h"#include "SDL_QuartzWM.h"#include <IOKit/IOMessage.h> /* For wake from sleep detection */#include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */#include "SDL_QuartzKeys.h"/* * In Panther, this header defines device dependent masks for * right side keys. These definitions only exist in Panther, but * the header seems to exist at least in Jaguar and probably earlier * versions of the OS, so this should't break anything. */#include <IOKit/hidsystem/IOLLEvent.h>/* * These are not defined before Panther. To keep the code compiling * on systems without these, I will define if they don't exist. */#ifndef NX_DEVICERCTLKEYMASK #define NX_DEVICELCTLKEYMASK 0x00000001#endif#ifndef NX_DEVICELSHIFTKEYMASK #define NX_DEVICELSHIFTKEYMASK 0x00000002#endif#ifndef NX_DEVICERSHIFTKEYMASK #define NX_DEVICERSHIFTKEYMASK 0x00000004#endif#ifndef NX_DEVICELCMDKEYMASK #define NX_DEVICELCMDKEYMASK 0x00000008#endif#ifndef NX_DEVICERCMDKEYMASK #define NX_DEVICERCMDKEYMASK 0x00000010#endif#ifndef NX_DEVICELALTKEYMASK #define NX_DEVICELALTKEYMASK 0x00000020#endif#ifndef NX_DEVICERALTKEYMASK #define NX_DEVICERALTKEYMASK 0x00000040#endif#ifndef NX_DEVICERCTLKEYMASK #define NX_DEVICERCTLKEYMASK 0x00002000#endifvoid QZ_InitOSKeymap (_THIS) { const void *KCHRPtr; UInt32 state; UInt32 value; int i; int world = SDLK_WORLD_0; for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) keymap[i] = SDLK_UNKNOWN; /* This keymap is almost exactly the same as the OS 9 one */ keymap[QZ_ESCAPE] = SDLK_ESCAPE; keymap[QZ_F1] = SDLK_F1; keymap[QZ_F2] = SDLK_F2; keymap[QZ_F3] = SDLK_F3; keymap[QZ_F4] = SDLK_F4; keymap[QZ_F5] = SDLK_F5; keymap[QZ_F6] = SDLK_F6; keymap[QZ_F7] = SDLK_F7; keymap[QZ_F8] = SDLK_F8; keymap[QZ_F9] = SDLK_F9; keymap[QZ_F10] = SDLK_F10; keymap[QZ_F11] = SDLK_F11; keymap[QZ_F12] = SDLK_F12; keymap[QZ_F13] = SDLK_F13; keymap[QZ_F14] = SDLK_F14; keymap[QZ_F15] = SDLK_F15;/* keymap[QZ_PRINT] = SDLK_PRINT; keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK; keymap[QZ_PAUSE] = SDLK_PAUSE;*/ keymap[QZ_POWER] = SDLK_POWER; keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE; keymap[QZ_1] = SDLK_1; keymap[QZ_2] = SDLK_2; keymap[QZ_3] = SDLK_3; keymap[QZ_4] = SDLK_4; keymap[QZ_5] = SDLK_5; keymap[QZ_6] = SDLK_6; keymap[QZ_7] = SDLK_7; keymap[QZ_8] = SDLK_8; keymap[QZ_9] = SDLK_9; keymap[QZ_0] = SDLK_0; keymap[QZ_MINUS] = SDLK_MINUS; keymap[QZ_EQUALS] = SDLK_EQUALS; keymap[QZ_BACKSPACE] = SDLK_BACKSPACE; keymap[QZ_INSERT] = SDLK_INSERT; keymap[QZ_HOME] = SDLK_HOME; keymap[QZ_PAGEUP] = SDLK_PAGEUP; keymap[QZ_NUMLOCK] = SDLK_NUMLOCK; keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; keymap[QZ_TAB] = SDLK_TAB; keymap[QZ_q] = SDLK_q; keymap[QZ_w] = SDLK_w; keymap[QZ_e] = SDLK_e; keymap[QZ_r] = SDLK_r; keymap[QZ_t] = SDLK_t; keymap[QZ_y] = SDLK_y; keymap[QZ_u] = SDLK_u; keymap[QZ_i] = SDLK_i; keymap[QZ_o] = SDLK_o; keymap[QZ_p] = SDLK_p; keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET; keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET; keymap[QZ_BACKSLASH] = SDLK_BACKSLASH; keymap[QZ_DELETE] = SDLK_DELETE; keymap[QZ_END] = SDLK_END; keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN; keymap[QZ_KP7] = SDLK_KP7; keymap[QZ_KP8] = SDLK_KP8; keymap[QZ_KP9] = SDLK_KP9; keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK; keymap[QZ_a] = SDLK_a; keymap[QZ_s] = SDLK_s; keymap[QZ_d] = SDLK_d; keymap[QZ_f] = SDLK_f; keymap[QZ_g] = SDLK_g; keymap[QZ_h] = SDLK_h; keymap[QZ_j] = SDLK_j; keymap[QZ_k] = SDLK_k; keymap[QZ_l] = SDLK_l; keymap[QZ_SEMICOLON] = SDLK_SEMICOLON; keymap[QZ_QUOTE] = SDLK_QUOTE; keymap[QZ_RETURN] = SDLK_RETURN; keymap[QZ_KP4] = SDLK_KP4; keymap[QZ_KP5] = SDLK_KP5; keymap[QZ_KP6] = SDLK_KP6; keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; keymap[QZ_LSHIFT] = SDLK_LSHIFT; keymap[QZ_RSHIFT] = SDLK_RSHIFT; keymap[QZ_z] = SDLK_z; keymap[QZ_x] = SDLK_x; keymap[QZ_c] = SDLK_c; keymap[QZ_v] = SDLK_v; keymap[QZ_b] = SDLK_b; keymap[QZ_n] = SDLK_n; keymap[QZ_m] = SDLK_m; keymap[QZ_COMMA] = SDLK_COMMA; keymap[QZ_PERIOD] = SDLK_PERIOD; keymap[QZ_SLASH] = SDLK_SLASH; keymap[QZ_UP] = SDLK_UP; keymap[QZ_KP1] = SDLK_KP1; keymap[QZ_KP2] = SDLK_KP2; keymap[QZ_KP3] = SDLK_KP3; keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; keymap[QZ_LCTRL] = SDLK_LCTRL; keymap[QZ_LALT] = SDLK_LALT; keymap[QZ_LMETA] = SDLK_LMETA; keymap[QZ_RCTRL] = SDLK_RCTRL; keymap[QZ_RALT] = SDLK_RALT; keymap[QZ_RMETA] = SDLK_RMETA; keymap[QZ_SPACE] = SDLK_SPACE; keymap[QZ_LEFT] = SDLK_LEFT; keymap[QZ_DOWN] = SDLK_DOWN; keymap[QZ_RIGHT] = SDLK_RIGHT; keymap[QZ_KP0] = SDLK_KP0; keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER; keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT; keymap[QZ_IBOOK_DOWN] = SDLK_DOWN; keymap[QZ_IBOOK_UP] = SDLK_UP; keymap[QZ_IBOOK_LEFT] = SDLK_LEFT; /* Up there we setup a static scancode->keysym map. However, it will not work very well on international keyboard. Hence we now query MacOS for its own keymap to adjust our own mapping table. However, this is basically only useful for ascii char keys. This is also the reason why we keep the static table, too. */ /* Get a pointer to the systems cached KCHR */ KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache); if (KCHRPtr) { /* Loop over all 127 possible scan codes */ for (i = 0; i < 0x7F; i++) { /* We pretend a clean start to begin with (i.e. no dead keys active */ state = 0; /* Now translate the key code to a key value */ value = KeyTranslate(KCHRPtr, i, &state) & 0xff; /* If the state become 0, it was a dead key. We need to translate again, passing in the new state, to get the actual key value */ if (state != 0) value = KeyTranslate(KCHRPtr, i, &state) & 0xff; /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ keymap[i] = world++; else if (value >= 32) /* non-control ASCII char */ keymap[i] = value; } } /* The keypad codes are re-setup here, because the loop above cannot distinguish between a key on the keypad and a regular key. We maybe could get around this problem in another fashion: NSEvent's flags include a "NSNumericPadKeyMask" bit; we could check that and modify the symbol we return on the fly. However, this flag seems to exhibit some weird behaviour related to the num lock key */ keymap[QZ_KP0] = SDLK_KP0; keymap[QZ_KP1] = SDLK_KP1; keymap[QZ_KP2] = SDLK_KP2; keymap[QZ_KP3] = SDLK_KP3; keymap[QZ_KP4] = SDLK_KP4; keymap[QZ_KP5] = SDLK_KP5; keymap[QZ_KP6] = SDLK_KP6; keymap[QZ_KP7] = SDLK_KP7; keymap[QZ_KP8] = SDLK_KP8; keymap[QZ_KP9] = SDLK_KP9; keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;}static void QZ_DoKey (_THIS, int state, NSEvent *event) { NSString *chars = NULL; unsigned int i, numChars; SDL_keysym key; /* A key event can contain multiple characters, or no characters at all. In most cases, it will contain a single character. If it contains 0 characters, we'll use 0 as the unicode. If it contains multiple characters, we'll use 0 as the scancode/keysym. */ if (SDL_TranslateUNICODE && state == SDL_PRESSED) { [field_edit interpretKeyEvents:[NSArray arrayWithObject:event]]; chars = [ event characters ]; numChars = [ chars length ]; if (numChars > 0) [field_edit setString:@""]; } else { numChars = 0; } if (numChars == 0) { key.scancode = [ event keyCode ]; key.sym = keymap [ key.scancode ]; key.unicode = 0; key.mod = KMOD_NONE; SDL_PrivateKeyboard (state, &key); } else if (numChars >= 1) { key.scancode = [ event keyCode ]; key.sym = keymap [ key.scancode ]; key.unicode = [ chars characterAtIndex:0 ]; key.mod = KMOD_NONE; SDL_PrivateKeyboard (state, &key); for (i = 1; i < numChars; i++) { key.scancode = 0; key.sym = 0; key.unicode = [ chars characterAtIndex:i]; key.mod = KMOD_NONE; SDL_PrivateKeyboard (state, &key); } } if (SDL_getenv ("SDL_ENABLEAPPEVENTS")) [ NSApp sendEvent:event ];}/* This is the original behavior, before support was added for * differentiating between left and right versions of the keys. */static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) { const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; int i; int bit; SDL_keysym key; key.scancode = 0; key.sym = SDLK_UNKNOWN; key.unicode = 0; key.mod = KMOD_NONE; /* Iterate through the bits, testing each against the current modifiers */ for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
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