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📄 sdl_dspaudio.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org    Modified in Oct 2004 by Hannu Savolainen     hannu@opensound.com*/#include "SDL_config.h"/* Allow access to a raw mixing buffer */#include <stdio.h>	/* For perror() */#include <string.h>	/* For strerror() */#include <errno.h>#include <unistd.h>#include <fcntl.h>#include <signal.h>#include <sys/time.h>#include <sys/ioctl.h>#include <sys/stat.h>#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H/* This is installed on some systems */#include <soundcard.h>#else/* This is recommended by OSS */#include <sys/soundcard.h>#endif#include "SDL_timer.h"#include "SDL_audio.h"#include "../SDL_audiomem.h"#include "../SDL_audio_c.h"#include "../SDL_audiodev_c.h"#include "SDL_dspaudio.h"/* The tag name used by DSP audio */#define DSP_DRIVER_NAME         "dsp"/* Open the audio device for playback, and don't block if busy */#define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)/* Audio driver functions */static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);static void DSP_WaitAudio(_THIS);static void DSP_PlayAudio(_THIS);static Uint8 *DSP_GetAudioBuf(_THIS);static void DSP_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int Audio_Available(void){	int fd;	int available;	available = 0;	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);	if ( fd >= 0 ) {		available = 1;		close(fd);	}	return(available);}static void Audio_DeleteDevice(SDL_AudioDevice *device){	SDL_free(device->hidden);	SDL_free(device);}static SDL_AudioDevice *Audio_CreateDevice(int devindex){	SDL_AudioDevice *this;	/* Initialize all variables that we clean on shutdown */	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));	if ( this ) {		SDL_memset(this, 0, (sizeof *this));		this->hidden = (struct SDL_PrivateAudioData *)				SDL_malloc((sizeof *this->hidden));	}	if ( (this == NULL) || (this->hidden == NULL) ) {		SDL_OutOfMemory();		if ( this ) {			SDL_free(this);		}		return(0);	}	SDL_memset(this->hidden, 0, (sizeof *this->hidden));	audio_fd = -1;	/* Set the function pointers */	this->OpenAudio = DSP_OpenAudio;	this->WaitAudio = DSP_WaitAudio;	this->PlayAudio = DSP_PlayAudio;	this->GetAudioBuf = DSP_GetAudioBuf;	this->CloseAudio = DSP_CloseAudio;	this->free = Audio_DeleteDevice;	return this;}AudioBootStrap DSP_bootstrap = {	DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",	Audio_Available, Audio_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void DSP_WaitAudio(_THIS){	/* Not needed at all since OSS handles waiting automagically */}static void DSP_PlayAudio(_THIS){	if (write(audio_fd, mixbuf, mixlen)==-1)	{		perror("Audio write");		this->enabled = 0;	}#ifdef DEBUG_AUDIO	fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);#endif}static Uint8 *DSP_GetAudioBuf(_THIS){	return(mixbuf);}static void DSP_CloseAudio(_THIS){	if ( mixbuf != NULL ) {		SDL_FreeAudioMem(mixbuf);		mixbuf = NULL;	}	if ( audio_fd >= 0 ) {		close(audio_fd);		audio_fd = -1;	}}static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec){	char audiodev[1024];	int format;	int value;	int frag_spec;	Uint16 test_format;    /* Make sure fragment size stays a power of 2, or OSS fails. */    /* I don't know which of these are actually legal values, though... */    if (spec->channels > 8)        spec->channels = 8;    else if (spec->channels > 4)        spec->channels = 4;    else if (spec->channels > 2)        spec->channels = 2;	/* Open the audio device */	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);	if ( audio_fd < 0 ) {		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));		return(-1);	}	mixbuf = NULL;	/* Make the file descriptor use blocking writes with fcntl() */	{ long flags;		flags = fcntl(audio_fd, F_GETFL);		flags &= ~O_NONBLOCK;		if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) {			SDL_SetError("Couldn't set audio blocking mode");			DSP_CloseAudio(this);			return(-1);		}	}	/* Get a list of supported hardware formats */	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {		perror("SNDCTL_DSP_GETFMTS");		SDL_SetError("Couldn't get audio format list");		DSP_CloseAudio(this);		return(-1);	}	/* Try for a closest match on audio format */	format = 0;	for ( test_format = SDL_FirstAudioFormat(spec->format);						! format && test_format; ) {#ifdef DEBUG_AUDIO		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);#endif		switch ( test_format ) {			case AUDIO_U8:				if ( value & AFMT_U8 ) {					format = AFMT_U8;				}				break;			case AUDIO_S16LSB:				if ( value & AFMT_S16_LE ) {					format = AFMT_S16_LE;				}				break;			case AUDIO_S16MSB:				if ( value & AFMT_S16_BE ) {					format = AFMT_S16_BE;				}				break;#if 0/* * These formats are not used by any real life systems so they are not  * needed here. */			case AUDIO_S8:				if ( value & AFMT_S8 ) {					format = AFMT_S8;				}				break;			case AUDIO_U16LSB:				if ( value & AFMT_U16_LE ) {					format = AFMT_U16_LE;				}				break;			case AUDIO_U16MSB:				if ( value & AFMT_U16_BE ) {					format = AFMT_U16_BE;				}				break;#endif			default:				format = 0;				break;		}		if ( ! format ) {			test_format = SDL_NextAudioFormat();		}	}	if ( format == 0 ) {		SDL_SetError("Couldn't find any hardware audio formats");		DSP_CloseAudio(this);		return(-1);	}	spec->format = test_format;	/* Set the audio format */	value = format;	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||						(value != format) ) {		perror("SNDCTL_DSP_SETFMT");		SDL_SetError("Couldn't set audio format");		DSP_CloseAudio(this);		return(-1);	}	/* Set the number of channels of output */	value = spec->channels;	if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {		perror("SNDCTL_DSP_CHANNELS");		SDL_SetError("Cannot set the number of channels");		DSP_CloseAudio(this);		return(-1);	}	spec->channels = value;	/* Set the DSP frequency */	value = spec->freq;	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {		perror("SNDCTL_DSP_SPEED");		SDL_SetError("Couldn't set audio frequency");		DSP_CloseAudio(this);		return(-1);	}	spec->freq = value;	/* Calculate the final parameters for this audio specification */	SDL_CalculateAudioSpec(spec);	/* Determine the power of two of the fragment size */	for ( frag_spec = 0; (0x01U<<frag_spec) < spec->size; ++frag_spec );	if ( (0x01U<<frag_spec) != spec->size ) {		SDL_SetError("Fragment size must be a power of two");		DSP_CloseAudio(this);		return(-1);	}	frag_spec |= 0x00020000;	/* two fragments, for low latency */	/* Set the audio buffering parameters */#ifdef DEBUG_AUDIO	fprintf(stderr, "Requesting %d fragments of size %d\n",		(frag_spec >> 16), 1<<(frag_spec&0xFFFF));#endif	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {		perror("SNDCTL_DSP_SETFRAGMENT");	}#ifdef DEBUG_AUDIO	{ audio_buf_info info;	  ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);	  fprintf(stderr, "fragments = %d\n", info.fragments);	  fprintf(stderr, "fragstotal = %d\n", info.fragstotal);	  fprintf(stderr, "fragsize = %d\n", info.fragsize);	  fprintf(stderr, "bytes = %d\n", info.bytes);	}#endif	/* Allocate mixing buffer */	mixlen = spec->size;	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);	if ( mixbuf == NULL ) {		DSP_CloseAudio(this);		return(-1);	}	SDL_memset(mixbuf, spec->silence, spec->size);	/* Get the parent process id (we're the parent of the audio thread) */	parent = getpid();	/* We're ready to rock and roll. :-) */	return(0);}

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