📄 sdl_dx5audio.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"#ifndef _SDL_lowaudio_h#define _SDL_lowaudio_h#include "directx.h"#include "../SDL_sysaudio.h"/* Hidden "this" pointer for the video functions */#define _THIS SDL_AudioDevice *this/* The DirectSound objects */struct SDL_PrivateAudioData { LPDIRECTSOUND sound; LPDIRECTSOUNDBUFFER mixbuf; int NUM_BUFFERS; int mixlen, silence; DWORD lastchunk; Uint8 *locked_buf; HANDLE audio_event;};/* Old variable names */#define sound (this->hidden->sound)#define mixbuf (this->hidden->mixbuf)#define NUM_BUFFERS (this->hidden->NUM_BUFFERS)#define mixlen (this->hidden->mixlen)#define silence (this->hidden->silence)#define lastchunk (this->hidden->lastchunk)#define locked_buf (this->hidden->locked_buf)#define audio_event (this->hidden->audio_event)#endif /* _SDL_lowaudio_h */
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