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📄 sdl_diskaudio.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org    This file written by Ryan C. Gordon (icculus@icculus.org)*/#include "SDL_config.h"/* Output raw audio data to a file. */#if HAVE_STDIO_H#include <stdio.h>#endif#include "SDL_rwops.h"#include "SDL_timer.h"#include "SDL_audio.h"#include "../SDL_audiomem.h"#include "../SDL_audio_c.h"#include "../SDL_audiodev_c.h"#include "SDL_diskaudio.h"/* The tag name used by DISK audio */#define DISKAUD_DRIVER_NAME         "disk"/* environment variables and defaults. */#define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"#define DISKDEFAULT_OUTFILE      "sdlaudio.raw"#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"#define DISKDEFAULT_WRITEDELAY   150/* Audio driver functions */static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);static void DISKAUD_WaitAudio(_THIS);static void DISKAUD_PlayAudio(_THIS);static Uint8 *DISKAUD_GetAudioBuf(_THIS);static void DISKAUD_CloseAudio(_THIS);static const char *DISKAUD_GetOutputFilename(void){	const char *envr = SDL_getenv(DISKENVR_OUTFILE);	return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);}/* Audio driver bootstrap functions */static int DISKAUD_Available(void){	const char *envr = SDL_getenv("SDL_AUDIODRIVER");	if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {		return(1);	}	return(0);}static void DISKAUD_DeleteDevice(SDL_AudioDevice *device){	SDL_free(device->hidden);	SDL_free(device);}static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex){	SDL_AudioDevice *this;	const char *envr;	/* Initialize all variables that we clean on shutdown */	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));	if ( this ) {		SDL_memset(this, 0, (sizeof *this));		this->hidden = (struct SDL_PrivateAudioData *)				SDL_malloc((sizeof *this->hidden));	}	if ( (this == NULL) || (this->hidden == NULL) ) {		SDL_OutOfMemory();		if ( this ) {			SDL_free(this);		}		return(0);	}	SDL_memset(this->hidden, 0, (sizeof *this->hidden));	envr = SDL_getenv(DISKENVR_WRITEDELAY);	this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;	/* Set the function pointers */	this->OpenAudio = DISKAUD_OpenAudio;	this->WaitAudio = DISKAUD_WaitAudio;	this->PlayAudio = DISKAUD_PlayAudio;	this->GetAudioBuf = DISKAUD_GetAudioBuf;	this->CloseAudio = DISKAUD_CloseAudio;	this->free = DISKAUD_DeleteDevice;	return this;}AudioBootStrap DISKAUD_bootstrap = {	DISKAUD_DRIVER_NAME, "direct-to-disk audio",	DISKAUD_Available, DISKAUD_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void DISKAUD_WaitAudio(_THIS){	SDL_Delay(this->hidden->write_delay);}static void DISKAUD_PlayAudio(_THIS){	int written;	/* Write the audio data */	written = SDL_RWwrite(this->hidden->output,                        this->hidden->mixbuf, 1,                        this->hidden->mixlen);	/* If we couldn't write, assume fatal error for now */	if ( (Uint32)written != this->hidden->mixlen ) {		this->enabled = 0;	}#ifdef DEBUG_AUDIO	fprintf(stderr, "Wrote %d bytes of audio data\n", written);#endif}static Uint8 *DISKAUD_GetAudioBuf(_THIS){	return(this->hidden->mixbuf);}static void DISKAUD_CloseAudio(_THIS){	if ( this->hidden->mixbuf != NULL ) {		SDL_FreeAudioMem(this->hidden->mixbuf);		this->hidden->mixbuf = NULL;	}	if ( this->hidden->output != NULL ) {		SDL_RWclose(this->hidden->output);		this->hidden->output = NULL;	}}static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec){	const char *fname = DISKAUD_GetOutputFilename();	/* Open the audio device */	this->hidden->output = SDL_RWFromFile(fname, "wb");	if ( this->hidden->output == NULL ) {		return(-1);	}#if HAVE_STDIO_H	fprintf(stderr, "WARNING: You are using the SDL disk writer"                    " audio driver!\n Writing to file [%s].\n", fname);#endif	/* Allocate mixing buffer */	this->hidden->mixlen = spec->size;	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);	if ( this->hidden->mixbuf == NULL ) {		return(-1);	}	SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);	/* We're ready to rock and roll. :-) */	return(0);}

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