📄 sdl_diskaudio.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org)*/#include "SDL_config.h"/* Output raw audio data to a file. */#if HAVE_STDIO_H#include <stdio.h>#endif#include "SDL_rwops.h"#include "SDL_timer.h"#include "SDL_audio.h"#include "../SDL_audiomem.h"#include "../SDL_audio_c.h"#include "../SDL_audiodev_c.h"#include "SDL_diskaudio.h"/* The tag name used by DISK audio */#define DISKAUD_DRIVER_NAME "disk"/* environment variables and defaults. */#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"#define DISKDEFAULT_OUTFILE "sdlaudio.raw"#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"#define DISKDEFAULT_WRITEDELAY 150/* Audio driver functions */static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);static void DISKAUD_WaitAudio(_THIS);static void DISKAUD_PlayAudio(_THIS);static Uint8 *DISKAUD_GetAudioBuf(_THIS);static void DISKAUD_CloseAudio(_THIS);static const char *DISKAUD_GetOutputFilename(void){ const char *envr = SDL_getenv(DISKENVR_OUTFILE); return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);}/* Audio driver bootstrap functions */static int DISKAUD_Available(void){ const char *envr = SDL_getenv("SDL_AUDIODRIVER"); if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { return(1); } return(0);}static void DISKAUD_DeleteDevice(SDL_AudioDevice *device){ SDL_free(device->hidden); SDL_free(device);}static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex){ SDL_AudioDevice *this; const char *envr; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); envr = SDL_getenv(DISKENVR_WRITEDELAY); this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; /* Set the function pointers */ this->OpenAudio = DISKAUD_OpenAudio; this->WaitAudio = DISKAUD_WaitAudio; this->PlayAudio = DISKAUD_PlayAudio; this->GetAudioBuf = DISKAUD_GetAudioBuf; this->CloseAudio = DISKAUD_CloseAudio; this->free = DISKAUD_DeleteDevice; return this;}AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Available, DISKAUD_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void DISKAUD_WaitAudio(_THIS){ SDL_Delay(this->hidden->write_delay);}static void DISKAUD_PlayAudio(_THIS){ int written; /* Write the audio data */ written = SDL_RWwrite(this->hidden->output, this->hidden->mixbuf, 1, this->hidden->mixlen); /* If we couldn't write, assume fatal error for now */ if ( (Uint32)written != this->hidden->mixlen ) { this->enabled = 0; }#ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written);#endif}static Uint8 *DISKAUD_GetAudioBuf(_THIS){ return(this->hidden->mixbuf);}static void DISKAUD_CloseAudio(_THIS){ if ( this->hidden->mixbuf != NULL ) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if ( this->hidden->output != NULL ) { SDL_RWclose(this->hidden->output); this->hidden->output = NULL; }}static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec){ const char *fname = DISKAUD_GetOutputFilename(); /* Open the audio device */ this->hidden->output = SDL_RWFromFile(fname, "wb"); if ( this->hidden->output == NULL ) { return(-1); }#if HAVE_STDIO_H fprintf(stderr, "WARNING: You are using the SDL disk writer" " audio driver!\n Writing to file [%s].\n", fname);#endif /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if ( this->hidden->mixbuf == NULL ) { return(-1); } SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return(0);}
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