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📄 sdl_dummyaudio.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org    This file written by Ryan C. Gordon (icculus@icculus.org)*/#include "SDL_config.h"/* Output audio to nowhere... */#include "SDL_rwops.h"#include "SDL_timer.h"#include "SDL_audio.h"#include "../SDL_audiomem.h"#include "../SDL_audio_c.h"#include "../SDL_audiodev_c.h"#include "SDL_dummyaudio.h"/* The tag name used by DUMMY audio */#define DUMMYAUD_DRIVER_NAME         "dummy"/* Audio driver functions */static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);static void DUMMYAUD_WaitAudio(_THIS);static void DUMMYAUD_PlayAudio(_THIS);static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);static void DUMMYAUD_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int DUMMYAUD_Available(void){	const char *envr = SDL_getenv("SDL_AUDIODRIVER");	if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {		return(1);	}	return(0);}static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device){	SDL_free(device->hidden);	SDL_free(device);}static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex){	SDL_AudioDevice *this;	/* Initialize all variables that we clean on shutdown */	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));	if ( this ) {		SDL_memset(this, 0, (sizeof *this));		this->hidden = (struct SDL_PrivateAudioData *)				SDL_malloc((sizeof *this->hidden));	}	if ( (this == NULL) || (this->hidden == NULL) ) {		SDL_OutOfMemory();		if ( this ) {			SDL_free(this);		}		return(0);	}	SDL_memset(this->hidden, 0, (sizeof *this->hidden));	/* Set the function pointers */	this->OpenAudio = DUMMYAUD_OpenAudio;	this->WaitAudio = DUMMYAUD_WaitAudio;	this->PlayAudio = DUMMYAUD_PlayAudio;	this->GetAudioBuf = DUMMYAUD_GetAudioBuf;	this->CloseAudio = DUMMYAUD_CloseAudio;	this->free = DUMMYAUD_DeleteDevice;	return this;}AudioBootStrap DUMMYAUD_bootstrap = {	DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",	DUMMYAUD_Available, DUMMYAUD_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void DUMMYAUD_WaitAudio(_THIS){	/* Don't block on first calls to simulate initial fragment filling. */	if (this->hidden->initial_calls)		this->hidden->initial_calls--;	else		SDL_Delay(this->hidden->write_delay);}static void DUMMYAUD_PlayAudio(_THIS){	/* no-op...this is a null driver. */}static Uint8 *DUMMYAUD_GetAudioBuf(_THIS){	return(this->hidden->mixbuf);}static void DUMMYAUD_CloseAudio(_THIS){	if ( this->hidden->mixbuf != NULL ) {		SDL_FreeAudioMem(this->hidden->mixbuf);		this->hidden->mixbuf = NULL;	}}static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec){	float bytes_per_sec = 0.0f;	/* Allocate mixing buffer */	this->hidden->mixlen = spec->size;	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);	if ( this->hidden->mixbuf == NULL ) {		return(-1);	}	SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);	bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *	                   spec->channels * spec->freq);	/*	 * We try to make this request more audio at the correct rate for	 *  a given audio spec, so timing stays fairly faithful.	 * Also, we have it not block at all for the first two calls, so	 *  it seems like we're filling two audio fragments right out of the	 *  gate, like other SDL drivers tend to do.	 */	this->hidden->initial_calls = 2;	this->hidden->write_delay =	               (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);	/* We're ready to rock and roll. :-) */	return(0);}

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