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📄 sdl_dcaudio.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"/* Output dreamcast aica */#include "SDL_timer.h"#include "SDL_audio.h"#include "../SDL_audiomem.h"#include "../SDL_audio_c.h"#include "../SDL_audiodev_c.h"#include "SDL_dcaudio.h"#include "aica.h"#include <dc/spu.h>/* Audio driver functions */static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);static void DCAUD_WaitAudio(_THIS);static void DCAUD_PlayAudio(_THIS);static Uint8 *DCAUD_GetAudioBuf(_THIS);static void DCAUD_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int DCAUD_Available(void){	return 1;}static void DCAUD_DeleteDevice(SDL_AudioDevice *device){	SDL_free(device->hidden);	SDL_free(device);}static SDL_AudioDevice *DCAUD_CreateDevice(int devindex){	SDL_AudioDevice *this;	/* Initialize all variables that we clean on shutdown */	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));	if ( this ) {		SDL_memset(this, 0, (sizeof *this));		this->hidden = (struct SDL_PrivateAudioData *)				SDL_malloc((sizeof *this->hidden));	}	if ( (this == NULL) || (this->hidden == NULL) ) {		SDL_OutOfMemory();		if ( this ) {			SDL_free(this);		}		return(0);	}	SDL_memset(this->hidden, 0, (sizeof *this->hidden));	/* Set the function pointers */	this->OpenAudio = DCAUD_OpenAudio;	this->WaitAudio = DCAUD_WaitAudio;	this->PlayAudio = DCAUD_PlayAudio;	this->GetAudioBuf = DCAUD_GetAudioBuf;	this->CloseAudio = DCAUD_CloseAudio;	this->free = DCAUD_DeleteDevice;	spu_init();	return this;}AudioBootStrap DCAUD_bootstrap = {	"dcaudio", "Dreamcast AICA audio",	DCAUD_Available, DCAUD_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void DCAUD_WaitAudio(_THIS){	if (this->hidden->playing) {		/* wait */		while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) {			thd_pass();		}	}}#define	SPU_RAM_BASE	0xa0800000static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size){	uint8 *src = src0;	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);	size = (size+7)/8;	while(size--) {		unsigned lval,rval;		lval = *src++;		rval = *src++;		lval|= (*src++)<<8;		rval|= (*src++)<<8;		lval|= (*src++)<<16;		rval|= (*src++)<<16;		lval|= (*src++)<<24;		rval|= (*src++)<<24;		g2_write_32(left++,lval);		g2_write_32(right++,rval);		g2_fifo_wait();	}}static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size){	uint16 *src = src0;	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);	size = (size+7)/8;	while(size--) {		unsigned lval,rval;		lval = *src++;		rval = *src++;		lval|= (*src++)<<16;		rval|= (*src++)<<16;		g2_write_32(left++,lval);		g2_write_32(right++,rval);		g2_fifo_wait();	}}static void DCAUD_PlayAudio(_THIS){	SDL_AudioSpec *spec = &this->spec;	unsigned int offset;	if (this->hidden->playing) {		/* wait */		while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) {			thd_pass();		}	}	offset = this->hidden->nextbuf*spec->size;	this->hidden->nextbuf^=1;	/* Write the audio data, checking for EAGAIN on broken audio drivers */	if (spec->channels==1) {		spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen);	} else {		offset/=2;		if ((this->spec.format&255)==8) {			spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);		} else {			spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);		}	}	if (!this->hidden->playing) {		int mode;		this->hidden->playing = 1;		mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT;		if (spec->channels==1) {			aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1);		} else {			aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1);			aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1);		}	}}static Uint8 *DCAUD_GetAudioBuf(_THIS){	return(this->hidden->mixbuf);}static void DCAUD_CloseAudio(_THIS){	aica_stop(0);	if (this->spec.channels==2) aica_stop(1);	if ( this->hidden->mixbuf != NULL ) {		SDL_FreeAudioMem(this->hidden->mixbuf);		this->hidden->mixbuf = NULL;	}}static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec){    Uint16 test_format = SDL_FirstAudioFormat(spec->format);    int valid_datatype = 0;    while ((!valid_datatype) && (test_format)) {        spec->format = test_format;        switch (test_format) {            /* only formats Dreamcast accepts... */            case AUDIO_S8:            case AUDIO_S16LSB:                valid_datatype = 1;                break;            default:                test_format = SDL_NextAudioFormat();                break;        }    }    if (!valid_datatype) {  /* shouldn't happen, but just in case... */        SDL_SetError("Unsupported audio format");        return (-1);    }    if (spec->channels > 2)        spec->channels = 2;  /* no more than stereo on the Dreamcast. */	/* Update the fragment size as size in bytes */	SDL_CalculateAudioSpec(spec);	/* Allocate mixing buffer */	this->hidden->mixlen = spec->size;	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);	if ( this->hidden->mixbuf == NULL ) {		return(-1);	}	SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);	this->hidden->leftpos = 0x11000;	this->hidden->rightpos = 0x11000+spec->size;	this->hidden->playing = 0;	this->hidden->nextbuf = 0;	/* We're ready to rock and roll. :-) */	return(0);}

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