📄 sdl_mintaudio.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"/* Audio interrupt variables and callback function Patrice Mandin*/#include <unistd.h>#include <mint/osbind.h>#include <mint/falcon.h>#include <mint/mintbind.h>#include <mint/cookie.h>#include "SDL_audio.h"#include "SDL_mintaudio.h"#include "SDL_mintaudio_stfa.h"/* The audio device */SDL_AudioDevice *SDL_MintAudio_device;Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */volatile unsigned short SDL_MintAudio_mutex;volatile unsigned long SDL_MintAudio_clocktics;cookie_stfa_t *SDL_MintAudio_stfa;unsigned short SDL_MintAudio_hasfpu;/* MiNT thread variables */SDL_bool SDL_MintAudio_mint_present;SDL_bool SDL_MintAudio_quit_thread;SDL_bool SDL_MintAudio_thread_finished;long SDL_MintAudio_thread_pid;/* The callback function, called by each driver whenever needed */void SDL_MintAudio_Callback(void){ Uint8 *buffer; SDL_AudioDevice *audio = SDL_MintAudio_device; buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; SDL_memset(buffer, audio->spec.silence, audio->spec.size); if (audio->paused) return; if (audio->convert.needed) { int silence; if ( audio->convert.src_format == AUDIO_U8 ) { silence = 0x80; } else { silence = 0; } SDL_memset(audio->convert.buf, silence, audio->convert.len); audio->spec.callback(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_ConvertAudio(&audio->convert); SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); } else { audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); }}/* Add a new frequency/clock/predivisor to the current list */void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, Uint32 prediv, int gpio_bits){ int i, p; if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) { return; } /* Search where to insert the frequency (highest first) */ for (p=0; p<MINTAUDIO_freqcount; p++) { if (frequency > MINTAUDIO_frequencies[p].frequency) { break; } } /* Put all following ones farer */ if (MINTAUDIO_freqcount>0) { for (i=MINTAUDIO_freqcount; i>p; i--) { SDL_memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t)); } } /* And insert new one */ MINTAUDIO_frequencies[p].frequency = frequency; MINTAUDIO_frequencies[p].masterclock = clock; MINTAUDIO_frequencies[p].predivisor = prediv; MINTAUDIO_frequencies[p].gpio_bits = gpio_bits; MINTAUDIO_freqcount++;}/* Search for the nearest frequency */int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq){ int i; /* Only 1 freq ? */ if (MINTAUDIO_freqcount==1) { return 0; } /* Check the array */ for (i=0; i<MINTAUDIO_freqcount; i++) { if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+ MINTAUDIO_frequencies[i+1].frequency)>>1)) { return i; } } /* Not in the array, give the latest */ return MINTAUDIO_freqcount-1;}/* Check if FPU is present */void SDL_MintAudio_CheckFpu(void){ unsigned long cookie_fpu; SDL_MintAudio_hasfpu = 0; if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) { return; } switch ((cookie_fpu>>16)&0xfffe) { case 2: case 4: case 6: case 8: case 16: SDL_MintAudio_hasfpu = 1; break; }}/* The thread function, used under MiNT with xbios */int SDL_MintAudio_Thread(long param){ SndBufPtr pointers; SDL_bool buffers_filled[2] = {SDL_FALSE, SDL_FALSE}; SDL_MintAudio_thread_finished = SDL_FALSE; while (!SDL_MintAudio_quit_thread) { if (Buffptr(&pointers)!=0) continue; if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0]) && ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) { /* DMA is reading buffer #0, setup buffer #1 if not already done */ if (!buffers_filled[1]) { SDL_MintAudio_numbuf = 1; SDL_MintAudio_Callback(); Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize); buffers_filled[1]=SDL_TRUE; buffers_filled[0]=SDL_FALSE; } } else { /* DMA is reading buffer #1, setup buffer #0 if not already done */ if (!buffers_filled[0]) { SDL_MintAudio_numbuf = 0; SDL_MintAudio_Callback(); Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize); buffers_filled[0]=SDL_TRUE; buffers_filled[1]=SDL_FALSE; } } usleep(100); } SDL_MintAudio_thread_finished = SDL_TRUE; return 0;}void SDL_MintAudio_WaitThread(void){ if (!SDL_MintAudio_mint_present) return; if (SDL_MintAudio_thread_finished) return; SDL_MintAudio_quit_thread = SDL_TRUE; while (!SDL_MintAudio_thread_finished) { Syield(); }}
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