📄 sdl_systimer.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"#ifdef SDL_TIMER_MACOS#include <Types.h>#include <Timer.h>#include <OSUtils.h>#include <Gestalt.h>#include <Processes.h>#include <LowMem.h>#include "SDL_timer.h"#include "../SDL_timer_c.h"#include "FastTimes.h"#if TARGET_API_MAC_CARBON#define NewTimerProc NewTimerUPP#endif#define MS_PER_TICK (1000.0/60.0) /* MacOS tick = 1/60 second */#define kTwoPower32 (4294967296.0) /* 2^32 */static double start_tick;static int is_fast_inited = 0;void SDL_StartTicks(void){ if ( ! is_fast_inited ) // important to check or FastTime may hang machine! SDL_SYS_TimerInit(); start_tick = FastMicroseconds();}Uint32 SDL_GetTicks(void){ if ( ! is_fast_inited ) SDL_SYS_TimerInit(); return FastMilliseconds();}void SDL_Delay(Uint32 ms){ Uint32 stop, now; stop = SDL_GetTicks() + ms; do { #if TARGET_API_MAC_CARBON MPYield(); #else SystemTask(); #endif now = SDL_GetTicks(); } while ( stop > now );}/*void SDL_StartTicks(void){ // FIXME: Should we implement a wrapping algorithm, like Win32? }Uint32 SDL_GetTicks(void){ UnsignedWide ms; Microseconds (&ms); return ( ms.lo / 1000 );}void SDL_Delay(Uint32 ms){ UnsignedWide microsecs; UInt32 stop; Microseconds (µsecs); stop = microsecs.lo + (ms * 1000); while ( stop > microsecs.lo ) { SystemTask (); Microseconds (µsecs); }}*/ /* Data to handle a single periodic alarm */typedef struct _ExtendedTimerRec{ TMTask tmTask; ProcessSerialNumber taskPSN;} ExtendedTimerRec, *ExtendedTimerPtr;static ExtendedTimerRec gExtendedTimerRec;int SDL_SYS_TimerInit(void){ FastInitialize (); is_fast_inited = 1; return(0);}void SDL_SYS_TimerQuit(void){ /* We don't need a cleanup? */ return;}/* Our Stub routine to set up and then call the real routine. */pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr){ Uint32 ms; WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN); ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval); } else { SDL_alarm_interval = 0; }}int SDL_SYS_StartTimer(void){ /* * Configure the global structure that stores the timing information. */ gExtendedTimerRec.tmTask.qLink = NULL; gExtendedTimerRec.tmTask.qType = 0; gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc); gExtendedTimerRec.tmTask.tmCount = 0; gExtendedTimerRec.tmTask.tmWakeUp = 0; gExtendedTimerRec.tmTask.tmReserved = 0; GetCurrentProcess(&gExtendedTimerRec.taskPSN); /* Install the task record */ InsXTime((QElemPtr)&gExtendedTimerRec.tmTask); /* Go! */ PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval); return(0);}void SDL_SYS_StopTimer(void){ RmvTime((QElemPtr)&gExtendedTimerRec.tmTask);}#endif /* SDL_TIMER_MACOS */
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