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📄 sdl_systimer.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"#ifdef SDL_TIMER_MACOS#include <Types.h>#include <Timer.h>#include <OSUtils.h>#include <Gestalt.h>#include <Processes.h>#include <LowMem.h>#include "SDL_timer.h"#include "../SDL_timer_c.h"#include "FastTimes.h"#if TARGET_API_MAC_CARBON#define NewTimerProc NewTimerUPP#endif#define MS_PER_TICK	(1000.0/60.0)		/* MacOS tick = 1/60 second */#define kTwoPower32     (4294967296.0)          /* 2^32 */static double start_tick;static int    is_fast_inited = 0;void SDL_StartTicks(void){        if ( ! is_fast_inited )     // important to check or FastTime may hang machine!            SDL_SYS_TimerInit();        start_tick = FastMicroseconds();}Uint32 SDL_GetTicks(void){                if ( ! is_fast_inited )            SDL_SYS_TimerInit();                 return FastMilliseconds();}void SDL_Delay(Uint32 ms){        Uint32 stop, now;        stop = SDL_GetTicks() + ms;        do {            #if TARGET_API_MAC_CARBON                MPYield();            #else                SystemTask();            #endif                now = SDL_GetTicks();        } while ( stop > now );}/*void SDL_StartTicks(void){	// FIXME: Should we implement a wrapping algorithm, like Win32? }Uint32 SDL_GetTicks(void){	UnsignedWide ms;		Microseconds (&ms);		return ( ms.lo / 1000 );}void SDL_Delay(Uint32 ms){		UnsignedWide microsecs;	UInt32       stop;		Microseconds (&microsecs);		stop = microsecs.lo + (ms * 1000);		while ( stop > microsecs.lo ) {		   SystemTask ();	   	   Microseconds (&microsecs);	}}*/ /* Data to handle a single periodic alarm */typedef struct _ExtendedTimerRec{	TMTask		     tmTask;	ProcessSerialNumber  taskPSN;} ExtendedTimerRec, *ExtendedTimerPtr;static ExtendedTimerRec gExtendedTimerRec;int SDL_SYS_TimerInit(void){	FastInitialize ();	is_fast_inited = 1;		return(0);}void SDL_SYS_TimerQuit(void){	/* We don't need a cleanup? */	return;}/* Our Stub routine to set up and then call the real routine. */pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr){	Uint32 ms;	WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);	ms = SDL_alarm_callback(SDL_alarm_interval);	if ( ms ) {		SDL_alarm_interval = ROUND_RESOLUTION(ms);		PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask,		          SDL_alarm_interval);	} else {		SDL_alarm_interval = 0;	}}int SDL_SYS_StartTimer(void){	/*	 * Configure the global structure that stores the timing information.	 */	gExtendedTimerRec.tmTask.qLink = NULL;	gExtendedTimerRec.tmTask.qType = 0;	gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc);	gExtendedTimerRec.tmTask.tmCount = 0;	gExtendedTimerRec.tmTask.tmWakeUp = 0;	gExtendedTimerRec.tmTask.tmReserved = 0;	GetCurrentProcess(&gExtendedTimerRec.taskPSN);	/* Install the task record */	InsXTime((QElemPtr)&gExtendedTimerRec.tmTask);	/* Go! */	PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval);	return(0);}void SDL_SYS_StopTimer(void){	RmvTime((QElemPtr)&gExtendedTimerRec.tmTask);}#endif /* SDL_TIMER_MACOS */

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