📄 skeletonactivity.java
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/* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.google.android.skeletonapp;import android.app.Activity;import android.os.Bundle;import android.view.KeyEvent;import android.view.Menu;import android.view.View;import android.view.View.OnClickListener;import android.widget.Button;import android.widget.EditText;/** * This class provides a basic demonstration of how to write an Android * activity. Inside of its window, it places a single view: an EditText that * displays and edits some internal text. */class SkeletonActivity extends Activity { static final private int BACK_ID = Menu.FIRST; static final private int CLEAR_ID = Menu.FIRST + 1; private EditText mEditor; public SkeletonActivity() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); // Inflate our UI from its XML layout description. setContentView(R.layout.skeleton_activity); // Find the text editor view inside the layout, because we // want to do various programmatic things with it. mEditor = (EditText) findViewById(R.id.editor); // Hook up button presses to the appropriate event handler. ((Button) findViewById(R.id.back)).setOnClickListener(mBackListener); ((Button) findViewById(R.id.clear)).setOnClickListener(mClearListener); // There are two cases we are interested in here: If icicle // is supplied, we need to place it into the text editor to // put us back to that state. Otherwise, we need to initialize // the text editor to its default state. Bundle textState = icicle != null ? icicle.getBundle("text") : null; // Note that this example is a little different than what is common // in a "real" application, where the data being edited is stored // in some persistent back-end content provider. Here we save and // restore all of the text editor state, including the text itself. // If the text was kept in persistent storage, we would instead load // the text from storage and restoreState() would only restore // the normal editor state (cursor position etc). // If we have state, try to restore it; if we don't have state // or the restore fails, initialize to default state. if (textState == null || !mEditor.restoreState(textState)) { mEditor.setText(getText(R.string.main_label)); } } /** * Called when the activity is about to start interacting with the user. */ @Override protected void onResume() { super.onResume(); } /** * Called to remember the current state before the activity stops. */ @Override protected void onFreeze(Bundle outState) { super.onFreeze(outState); // Save the current text editor state. As noted above in // onCreate(), this is somewhat unusual in that our text // is not in persistent storage. If we did have it in persistent // storage, we would call mEditor.saveState() here instead. outState.putBundle("text", mEditor.saveStateAndText()); } /** * Called when your activity's options menu needs to be created. */ @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // We are going to create two menus. Note that we assign them // unique integer IDs, labels from our string resources, and // given them shortcuts. menu.add(0, BACK_ID, R.string.back). setShortcut(KeyEvent.KEYCODE_0, 0, KeyEvent.KEYCODE_B); menu.add(0, CLEAR_ID, R.string.clear). setShortcut(KeyEvent.KEYCODE_1, 0, KeyEvent.KEYCODE_C); return true; } /** * Called right before your activity's option menu is displayed. */ @Override public boolean onPrepareOptionsMenu(Menu menu) { super.onPrepareOptionsMenu(menu); // Before showing the menu, we need to decide whether the clear // item is enabled depending on whether there is text to clear. menu.setItemShown(CLEAR_ID, mEditor.getText().length() > 0); return true; } /** * Called when a menu item is selected. */ @Override public boolean onOptionsItemSelected(Menu.Item item) { switch (item.getId()) { case BACK_ID: finish(); return true; case CLEAR_ID: mEditor.setText(""); return true; } return super.onOptionsItemSelected(item); } /** * A call-back for when the user presses the back button. */ OnClickListener mBackListener = new OnClickListener() { public void onClick(View v) { finish(); } }; /** * A call-back for when the user presses the clear button. */ OnClickListener mClearListener = new OnClickListener() { public void onClick(View v) { mEditor.setText(""); } };}
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