📄 map2.c
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void GB15(int x,int y,int *NAME);
/*=========================================================================*/
int *UNITNAME;
int MAP[30][30]={
3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
2,0,0,3,1,1,1,1,1,1,1,1,1,1,8,0,0,0,8,1,1,1,1,1,1,1,4,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,10,1,1,1,1,1,1,1,1,1,1,9,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,5,1,1,1,1,1,1,1,9,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,10,1,1,1,1,1,1,0,0,1,1,6,0,0,0,3,1,1,1,1,1,1,1,9,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,0,0,2,
2,0,0,5,1,1,1,0,0,1,1,1,1,1,1,1,1,1,7,1,1,1,1,1,1,1,6,0,0,2,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,6,
};
/*=========================================================================*/
int UNIT_00[15][15]={
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
int UNIT_01[15][15]={
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
int UNIT_02[15][15]={
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
};
int UNIT_03[15][15]={
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
};
int UNIT_04[15][15]={
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
};
int UNIT_05[15][15]={
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
int UNIT_06[15][15]={
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
int UNIT_07[15][15]={
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
int UNIT_08[15][15]={
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
};
int UNIT_09[15][15]={
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
};
int UNIT_10[15][15]={
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,
};
/*=========================================================================*/
void GB15(int x,int y,int *NAME) /*显示*/
{ int i,j,X,Y;
X=x;
Y=y;
for(i=0,y=Y;i<=14;i++,y++)
{
for(j=0,x=X;j<=14;j++,x++)
if(*(NAME+(i*15+j))==0){;}
else{putpixel(x,y,*(NAME+(i*15+j)));}
}
}
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