📄 splashtestu1.pas
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unit SplashTestU1;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ComCtrls, StdCtrls;
const
UM_ACTIVATE = WM_APP + 123;
type
TForm1 = class(TForm)
StatusBar: TStatusBar;
Closebutton: TButton;
AboutButton: TButton;
procedure FormCreate(Sender: TObject);
procedure ClosebuttonClick(Sender: TObject);
procedure AboutButtonClick(Sender: TObject);
private
{ Private declarations }
procedure UMActivate( var msg: TMessage ); message UM_ACTIVATE;
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
uses splashscreenU;
{$R *.DFM}
procedure TForm1.FormCreate(Sender: TObject);
var
I: INteger;
begin
For i:= 1 to 10 do Begin
ShowSplashScreenMessage(
Format( 'Step %d of 10', [i] ));
Sleep( 1000 );
End;
PostMessage( handle, UM_ACTIVATE, 0, 0 );
end;
procedure TForm1.ClosebuttonClick(Sender: TObject);
begin
close;
end;
procedure TForm1.UMActivate(var msg: TMessage);
begin
{ HACK ALERT! Without this the main form will come up not active
after the splash screen has been destroyed. }
SetForegroundWindow( handle );
end;
procedure TForm1.AboutButtonClick(Sender: TObject);
begin
With TSplashform.Create( nil ) Do
Try
Showmodal;
Finally
Free;
End; { Finally }
end;
end.
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