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📄 delaytime.h

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#if !defined(AFX_DELAYTIME_H__B9EEB52E_241F_4AB8_BA73_DBA6141EA1A2__INCLUDED_)
#define AFX_DELAYTIME_H__B9EEB52E_241F_4AB8_BA73_DBA6141EA1A2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// delaytime.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// Cdelaytime dialog

class Cdelaytime : public CDialog
{
// Construction
public:
	Cdelaytime(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(Cdelaytime)
	enum { IDD = IDD_DELAYTIME };
	CEdit	m_delaytimeedit2;
	CEdit	m_delaytimeedit1;
	int		m_delaytime1;
	int		m_delaytime2;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(Cdelaytime)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(Cdelaytime)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DELAYTIME_H__B9EEB52E_241F_4AB8_BA73_DBA6141EA1A2__INCLUDED_)

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