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📄 delaytime.cpp

📁 这是一个水箱的液位控制程序
💻 CPP
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// delaytime.cpp : implementation file//#include "stdafx.h"#include "水箱实验.h"#include "delaytime.h"#include "conio.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// Cdelaytime dialogCdelaytime::Cdelaytime(CWnd* pParent /*=NULL*/)	: CDialog(Cdelaytime::IDD, pParent){	//{{AFX_DATA_INIT(Cdelaytime)	m_delaytime1 = 0;	m_delaytime2 = 0;	//}}AFX_DATA_INIT}void Cdelaytime::DoDataExchange(CDataExchange* pDX){	CDialog::DoDataExchange(pDX);	//{{AFX_DATA_MAP(Cdelaytime)	DDX_Control(pDX, IDC_DELAYTIME2, m_delaytimeedit2);	DDX_Control(pDX, IDC_DELAYTIME1, m_delaytimeedit1);	DDX_Text(pDX, IDC_DELAYTIME1, m_delaytime1);	DDX_Text(pDX, IDC_DELAYTIME2, m_delaytime2);	//}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(Cdelaytime, CDialog)	//{{AFX_MSG_MAP(Cdelaytime)	ON_WM_PAINT()	//}}AFX_MSG_MAPEND_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// Cdelaytime message handlersBOOL Cdelaytime::OnInitDialog() {	CDialog::OnInitDialog();		// TODO: Add extra initialization here	m_delaytimeedit1.LimitText(2);	m_delaytimeedit2.LimitText(2);		return TRUE;  // return TRUE unless you set the focus to a control	              // EXCEPTION: OCX Property Pages should return FALSE}void Cdelaytime::OnPaint() {	CPaintDC dc(this); // device context for painting		// TODO: Add your message handler code here	HWND edit;	GetDlgItem(IDC_DELAYTIME1,&edit);	::SetFocus(edit);		// Do not call CDialog::OnPaint() for painting messages}

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