📄 music.c
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#include <reg52.h>
#define uchar unsigned char
#define uint unsigned int
#include <ctype.h>
#pragma ot(0)
sbit P3_0=P3^0;
#define OSFREQ 12000000l /*所使用的晶振频率*/
//uchar code string1[]=("g=a=1=a=|11=2=3=2=3g=a=1=a=|1=1_1=2_3=2=2g=a=1=a=|11=2=3=2=3g=a=1=a=|1=1_1=2_6=5=53_5_|5_5_5_6=C=C=6._0_5=3=|2=2=2=3=2_1=3=3=5._0_3=5=|5_5_5_6=C=C=6._0._3=|3_2_2_6=5=55=6=C=6=|CC=6_5=6_C=3=3_0=3=|3=2=2=2=2_1=3=3=2._5=6=C=6=|CC=6_5=6_C=3=3_0=3=|3_2_03_3_2_3_|2._1=1--| 5=6=C=D=|E._E=E=E=E_D.D=D=G=D_|C._C=C=D=E=C=6_D=7=7=7=C_|C5=6=C=D=|E._E=E=G=E_D._D=D=G=D_|C0_6=6=7_C_C|C---| 5=6=C=D=|E._E=E=G=E_D._D=D=G=D_|C._C=C=D=E=C=6_D=7=7=7=C_|C5=6=C=D=|E._E=E=G=E_D._D=D=G=D_|C0_6=6=7_C_C|C---| 0_5=5=5=6=C=E=E_5=5=5=6=C=D=D0=D=E=D|=D=C=C=C=C=G=D=E=E._E=E=D=D=E=D=C=C=D=D_C_A=A=G=E=C=0=6=6=E=E=D=C=C=C=6=C=D=0_5=5=5=6=C=D=D_5=5=6=C=D=D0=D=D=E=D=C=C=D=D=5=A=6=G=D=C=0=6=6=E|=3=D=C=6=6=5=6=D=D_C.");//吻别 很爱很爱你 认真的雪
//uchar code string2[]=("3_5.6._C=6_5_6_5_6.C=6_56_5_3_2_3-2._3_2_1_2._3=2_1|3_5_C_7_6-a._1=a_g_a._1=a_g_a_1-2_1_a-2._3=2_1_2._3=2_1_2_1_1_2_3-6_6_5_3_2_3_5_6_5_3_2_3-2_2_1_a_g_a_1|_2_1a_g_a-|a1ag|a1_2_3-|6_6_6_5=6=6.6=6=6_5_2_3_3-a1aga1_2_3-2_2_2_1=2=2.3=5=C_7_6__6-6._C=6_5=6._C=6_5_|6_5_6_5_3-6_6_5_3_2_3_5_C_7_6_5_6-6._C=6_5_6-6_5_6_5_3-2._3=2_1_2-3_5_3_2_33_5_6._C=6_5_|_6_5_6_53-|2_2_3_2_a_g_a---a1236._C=6_5_6._C_5_6_5_6_5_3-66_5_3_2_3_5_C_7_6_5_6-C7656---6---");//中国人
//uchar code string3[]=("C3_2=1=132=113_2_3_1_3_6=5=5.3=5=6_6=5=5_6=5=53=2_1_2_2=3=2_123_3_213_2=1=13_2_3_1_1=6_6_5=5.3=5=6_6_C_6=5=53=2=2_1_22=1=3=2=23_3_211. 5_6=C=6=5=3=5=3_2.1_1=25_3_2=3=1.5_3=5=6._5=3_5_32._1=a_g_1---1_12=35_53_2._1=a_g_1_a5_C_6._5=3_5_a1_1=25_3_2._3=1=2=1=a=g---"); //老鼠爱大米 浏阳河
//uchar code string4[]=("3_3=5=3_2_3_2_1_2_2=3=e_g_a-3_3=5=3_2_3_6_5_3=5=2-203_6_5_3=5=6.a._a._3_2_1_=2=3-a_3_=3=2_1_3_5_5_2_3-303_3=5=3_2_32_1_2_2=3=e_g_a-3_3=5=3_2_3_6_5_3=5=2-203_6_5_3=5=6.a_a_3_2_1=2=3-a_3=3=2_1_3_5_g_a-3_6=6=63_6=6=63_6_5_3=5=6-a_2=2=2a_5_3_2_3-3_6_5_3=2_1_2=3=23_5_5_1_2-3_6_5_3=2=1_2=3=22_5=5=5_g_a-3_5=5=5_3=5=6-6- |5_5=5=5=C._5._C=C=D=E=D=|7._6=7=6=5_(C=7=5=2=2_0=)5=|D_D=D=D=D_D=D_6_6=5=3=5=|5=5_4=404_5_|6._6=6=6=C_70_6_|5_5_5=D_C=C0=67=|C._C=C=D=E_D._D=C_7_|C---|C._C=C=D=E_D._D=D=C_7=|D._C=C-5=6=C=D=|E._E=E=G=E_D._D=D=G=D_|C._C=C=D=E=C=6_D=7=7=7=C_|C5=6=C=D=|E._E=E=G=E_D._D=D=G=D_|C0_6=6=7_C_C|C---|"); //无聊的游戏 很爱很爱你
uchar code string5[]=("0=G=G=E=D=E=6_D=E=G=E=D0=G=G=E=D=E=5_D=E=G=D=C0=C=D=E=G=A=G=E=G=E=E=D=D0=C=D=C=D_C=D=D=E_G=E=E._0=G=G=E=D=E=A_D=E=G=E=D0=G=G=E=D=E=G_D=E=G=D=C0=C=D=E=G=A=G=E=G=E=E=D=D._G=E_D=D=D_C_C- 0=5=6=C=E=E=E=E=E._D=D_C_0_6=C=DD=E_5=50=5=5=6=C=C=C=C=C=6._D.=E=D=C=G=A=C_C=C=C=6=6=C=D0=5=6=C=E=E=E=E=E._D=D_C_0_A=C=DD=E_5=50=5=5=6=C=C=C=C=C=C-6._D._E=D=C=5=6=C_C=C=C=6=6=C=D.C_C-- "); /* /青花瓷 一万个理由 */
//uchar code string6[]=("22_3_1g_g_2_1_2_3_10_3_4_3_1_2_20_3_4_3_1_1_1b2_2_2_3_1g_g_2_1_2_3_10_3_4_3_1_2_20_3_4_3_4_5_5g_a_12_3_53_5_6_7_6_5_32_3_5_33_2_3_2_1_g-0g_a_12_3_53_5_6_7_6_5_32_3_5_33__2_3_2_1_g---g---06_5.2_3_300006_5.2_3_3_3_3=2=1_1-06_5.7_7_70_7_C7_6_6-00g--g_a_g--- "); //super star
//uchar code string7[]=("5._3=2_1_5-12_3_g-5.3_23_5_1a_3_2-356.5_352._3=2_1_a32_21_a1g05.3_6562_3_50 a-a1-a2--a-b1b13-2a--a--a-33-12--a-b1b13-21--1--5-55432--a-b1-12123--3--1-1_1_1235--4-32-b3-2a--a--a-66565--4-34-56543--3--1-1_1_1235--4-32-b3-2a--a-- C-53.2_1530C-53.2_1650 5_C6_5_C05_C6_5_6_0_3_C.6_53C.6_C0C53_6_5_3_2.1_30_5_C56_C_6_5_33_1_6-60C._C=5_5_2._3=5_5_6.5_6DC6_5_C6_5_33_5_C- 3- 2_3_4_3 3- 2_3_4_3 3- 4- 3_4_5_4 4- 3-2- 3- 2_3_4_3 3- 2_3_4_3 3-4- 3_4_5_4 4- 3-2"); /*学习雷锋好榜样 山楂树 团结就是力量 许巍-星空前奏*/
//uchar code string8[]={"c_1_5_5_6_6_54_4_3_3_2_2_15_5_4_4_3_3_25_5_4_4_3_3_21_1_5_5_6_6_54_4_3_3_2_2_1 1_2_3_1_1_2_3_1_3_4_5 3_4_55=6=5=4=3_1_5=6=5=4=3_1_2_g_12_g_1 543 3_2_1_2_30 g53 3_2_1_2_30 a65 4_3_2_3_4 1 b a g g_g_ag 1b- g_g_ag 21- g_g_53 1ba 004_4_ 312 1--1 "};/* 满天都是小星星 两只老虎 许巍-时光 生日快乐*/
//uchar code string9[]=("e=a_b=1=1.0=2=|b_a_g=a._3C_7=C=|6._e=a_b=1=1.0=2=|b_a=g=g=2_3=30_1=2=|3_3_2=1_2=20_b=1=|2_2_b_g=a=a.0=e=|f_1=1=1._2=b_a_g=a_b=|b-0(E_D_)|0=1=1=2=|3_3_2=1_2=20=2=2=3=|4_4_3=2_3=3_0_0_3=4=|5_5=4=4=2_6=6=5=5=4=4_3=1=|1_1=2=3=2=20=1=1=2=|3_3_2=1_2=20=2=2=3=|4_4_3=2_3=30_3=4=|5_5_4_3=6=6=5=5=4=4=3=3_|1--b._a=|a1_b_1.2|b=a=g_g00|ab_1_1.2|b5-| |D_D_D_C_C0_C_|7_7_7_7_C7_5_|6_6_6_5_66_5_|6_6_6_E_D0_C_|D_D_D_C_C0_C_|7_7_7_7_C._7=7_5_|6._5=1-0_2=3=|4_3_1_4_4_3_0_1_|1---|");//一千个伤心的理由
/**************音符频率表****************/
uint code notefreq[]={ 523, 587, 659, 698, 784, 880, 988,
1047,1175,1319,1396,1568,1760,1976,
2093,2349,2637,2793,3136,3520,3961};
/*************音名***************/
uchar code notename[]={ 'c','d','e','f','g','a','b',
'1','2','3','4','5','6','7',
'C','D','E','F','G','A','B',0};
/*************半音频率表*****************/
uint code halfnotefreq[]={ 554, 622, 740, 831, 933,
1109,1245,1480,1161,1865,
2218,2489,2960,3322,3729};
/*************音名***************/
uchar code halfnotename[]={ 'c','d','f','g','a',
'1','2','4','5','6',
'C','D','F','G','A',0};
uint n1,n2; /*产生方波的定时器的初值*/
delay (uint x)
{
uint a;
uint b;
for(a=x;a>0;a--)
for(b=140;b>0;b--);
}
void Sound(uint freq) // 发声
{
uint timreg;
timreg=65536l-(OSFREQ/(24l*freq));
delay (1);
n2=timreg/256;
n1=timreg&0x00ff;
TL0=n1;
TH0=n2;
TR0=1;
ET0=1;
}
void SoundOff(void) // 停止发声
{
TR0=0;
ET0=0;
P3_0=0; //1111 0111
}
uint GetFreq(uchar ch) // 依据音名取对应的频率
{
uchar * pn,i=0;
uint * pf;
pn=notename;
pf=notefreq;
while(1)
{
if(pn[i]==0) return 0;
if(ch==pn[i]) return pf[i];
i++;
}
}
void Play(char * str)
{
uint i=0,ch;
uint lasttime;
uint freq;
while(1)
{
for(;;i++)
{
ch=str[i]; /*允许曲谱用空格符 '|'符,换行回车等分隔以便阅读*/
if((ch==' ')||(ch=='|')||(ch=='\r')||(ch=='\n')) {i++;continue;}
if(!ch) {SoundOff(); return;} /*乐曲结束则播放完毕*/
if(isdigit(ch)||isalpha(ch))
{
freq=GetFreq(ch); /*从音名获取频率*/
lasttime=256;
break;
}
}
i++;
ch=str[i];
// delay(10); /*从下一个符号获取额外音长符号*/
while(1)
{
if(!ch) break;
if(isdigit(ch)||isalpha(ch)) break; /*非音长符号则下次处理*/
if(ch=='-') lasttime +=8; /*额外延时一拍*/
if(ch=='.') lasttime +=4; /*额外延时半拍*/
if(ch=='_') lasttime /=2; /*下划线相当于简谱中音名下面的下划线,延时减半*/
if(ch=='=') lasttime /=4; /*双下划线相当于简谱中音名下面的双下划线,延时减为1/4*/
i++;
ch=str[i];
}
if(freq!=0)
Sound(freq); /*发声*/
else
SoundOff();
delay(lasttime); /*延时*/
SoundOff();
delay(50);
/*两个引之间的间歇*/
}
}
void main(void)
{
TMOD=0x01; //设定T0为方式1(16位计数)
delay (10);
EA=1;
ET0=1;
TR0=1;
TH0 = 0x3C;
TL0 = 0xB0;
Play(string5);
delay (100);
while(1);
}
void time0_int (void) interrupt 1
{
ET0=0;
TR0=0;
TL0=n1;
TH0=n2;
P3_0=!P3_0;
ET0=1;
TR0=1;
}
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