📄 tetrahedron.java
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/*
* @(#)Tetrahedron.java 1.6 98/02/20 14:29:41
*
* Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/
package Java3DApplet;
import javax.media.j3d.*;
import javax.vecmath.*;
public class Tetrahedron extends Shape3D {
private static final float sqrt3 = (float) Math.sqrt(3.0);
private static final float sqrt3_3 = sqrt3 / 3.0f;
private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;
private static final float ycenter = 0.5f * sqrt24_3;
private static final float zcenter = -sqrt3_3;
private static final Point3f p1 = new Point3f(-1.0f, -ycenter, -zcenter);
private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter);
private static final Point3f p3 =
new Point3f(0.0f, -ycenter, -sqrt3 - zcenter);
private static final Point3f p4 =
new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f);
private static final Point3f[] verts = {
p1, p2, p4, // front face
p1, p4, p3, // left, back face
p2, p3, p4, // right, back face
p1, p3, p2, // bottom face
};
private Point2f texCoord[] = {
new Point2f(0.0f, 0.0f),
new Point2f(1.0f, 0.0f),
new Point2f(0.5f, sqrt3 / 2.0f),
};
public Tetrahedron() {
int i;
TriangleArray tetra = new TriangleArray(12, TriangleArray.COORDINATES |
TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2);
tetra.setCoordinates(0, verts);
for (i = 0; i < 12; i++) {
tetra.setTextureCoordinate(i, texCoord[i%3]);
}
int face;
Vector3f normal = new Vector3f();
Vector3f v1 = new Vector3f();
Vector3f v2 = new Vector3f();
Point3f [] pts = new Point3f[3];
for (i = 0; i < 3; i++) pts[i] = new Point3f();
for (face = 0; face < 4; face++) {
tetra.getCoordinates(face*3, pts);
v1.sub(pts[1], pts[0]);
v2.sub(pts[2], pts[0]);
normal.cross(v1, v2);
normal.normalize();
for (i = 0; i < 3; i++) {
tetra.setNormal((face * 3 + i), normal);
}
}
this.setGeometry(tetra);
this.setAppearance(new Appearance());
}
}
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