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📄 example.java

📁 JAVA网络三维技术3D的设计与实现
💻 JAVA
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	//  SET/GET METHODS
	//--------------------------------------------------------------

	/**
	 *  Sets the headlight on/off state.  The headlight faces forward
	 *  in the direction the viewer is facing.  Example applications
	 *  that add their own lights will typically turn the headlight off.
	 *  A standard menu item enables the headlight to be turned on and
	 *  off via user control.
	 *
	 *  @param   onOff   a boolean turning the light on (true) or off (false)
	 */
	public void setHeadlightEnable( boolean onOff )
	{
		headlightOnOff = onOff;
		if ( headlight != null )
			headlight.setEnable( headlightOnOff );
		if ( headlightMenuItem != null )
			headlightMenuItem.setState( headlightOnOff );
	}


	/**
	 *  Gets the headlight on/off state.
	 *
	 *  @return          a boolean indicating if the headlight is on or off
	 */
	public boolean getHeadlightEnable( )
	{
		return headlightOnOff;
	}


	/**
	 *  Sets the navigation type to be either Examine or Walk.  The
	 *  Examine navigation type sets up behaviors that use mouse drags
	 *  to rotate and translate scene content as if it is an object
	 *  held at arm's length and under examination.  The Walk navigation
	 *  type uses mouse drags to rotate and translate the viewer as if
	 *  they are walking through the content.  The Examine type is the
	 *  default.
	 *
	 *  @param   nav     either Walk or Examine
	 */
	public void setNavigationType( int nav )
	{
		if ( nav == Walk )
		{
			navigationType = Walk;
			if ( walkMenuItem != null )
				walkMenuItem.setState( true );
			if ( examineMenuItem != null )
				examineMenuItem.setState( false );
			if ( walkBehavior != null )
				walkBehavior.setEnable( true );
			if ( examineBehavior != null )
				examineBehavior.setEnable( false );
		}
		else
		{
			navigationType = Examine;
			if ( walkMenuItem != null )
				walkMenuItem.setState( false );
			if ( examineMenuItem != null )
				examineMenuItem.setState( true );
			if ( walkBehavior != null )
				walkBehavior.setEnable( false );
			if ( examineBehavior != null )
				examineBehavior.setEnable( true );
		}
	}


	/**
	 *  Gets the current navigation type, returning either Walk or
	 *  Examine.
	 *
	 *  @return          either Walk or Examine
	 */
	public int getNavigationType( )
	{
		return navigationType;
	}


	/**
	 *  Sets whether the scene graph should be compiled or not.
	 *  Normally this is always a good idea.  For some example
	 *  applications that use this Example framework, it is useful
	 *  to disable compilation - particularly when nodes and node
	 *  components will need to be made un-live in order to make
	 *  changes.  Once compiled, such components can be made un-live,
	 *  but they are still unchangable unless appropriate capabilities
	 *  have been set.
	 *
	 *  @param   onOff   a boolean turning compilation on (true) or off (false)
	 */
	public void setCompilable( boolean onOff )
	{
		shouldCompile = onOff;
	}


	/**
	 *  Gets whether the scene graph will be compiled or not.
	 *
	 *  @return          a boolean indicating if scene graph compilation is on or off
	 */
	public boolean getCompilable( )
	{
		return shouldCompile;
	}

///////////
        public void setMove()
        {

        }




// These methods will be replaced
	//  Set the view position and direction
	public void setViewpoint( Point3f position, Vector3f direction )
	{
		Transform3D t = new Transform3D( );
		t.set( new Vector3f( position ) );
		exampleViewTransform.setTransform( t );
		// how to set direction?
	}


	//  Reset transforms
	public void reset( )
	{
		Transform3D trans = new Transform3D( );
		exampleSceneTransform.setTransform( trans );
		trans.set( new Vector3f( 0.0f, 0.0f, 10.0f ) );
		exampleViewTransform.setTransform( trans );
		setNavigationType( navigationType );
	}


	//
	//  Gets the URL (with file: prepended) for the current directory.
	//  This is a terrible hack needed in the Alpha release of Java3D
	//  in order to build a full path URL for loading sounds with
	//  MediaContainer.  When MediaContainer is fully implemented,
	//  it should handle relative path names, but not yet.
	//
	public String getCurrentDirectory( )
	{
		// Create a bogus file so that we can query it's path
		File dummy = new File( "dummy.tmp" );
		String dummyPath =  dummy.getAbsolutePath();

		// strip "/dummy.tmp" from end of dummyPath and put into 'path'
		if (dummyPath.endsWith( File.separator + "dummy.tmp" ))
		{
			int index = dummyPath.lastIndexOf(
				File.separator + "dummy.tmp" );
			if ( index >= 0 )
			{
				int pathLength = index + 5; // pre-pend 'file:'
				char[] charPath = new char[pathLength];
				dummyPath.getChars(0, index, charPath, 5);
				String path = new String(charPath, 0, pathLength);
				path = "file:" + path.substring(5, pathLength);
				return path + File.separator;
			}
		}
		return dummyPath + File.separator;
	}




	//--------------------------------------------------------------
	//  USER INTERFACE
	//--------------------------------------------------------------

	/**
	 *  Builds the example AWT Frame menubar.  Standard menus and
	 *  their options are added.  Applications that subclass this
	 *  class should build their menubar additions within their
	 *  initialize method.
	 *
	 *  @return          a MenuBar for the AWT Frame
	 */
	private MenuBar buildMenuBar( )
	{
		// Build the menubar
		MenuBar menuBar = new MenuBar( );

		// File menu
		Menu m = new Menu( "文件" );
		m.addActionListener( this );

			m.add( "退出" );

		menuBar.add( m );

		// View menu
		m = new Menu( "视图" );
		m.addActionListener( this );

			m.add( "重设视图" );

			m.addSeparator( );

			walkMenuItem =
				new CheckboxMenuItem( "行走模式" );
			walkMenuItem.addItemListener( this );
			m.add( walkMenuItem );

			examineMenuItem =
				new CheckboxMenuItem( "视检模式" );
			examineMenuItem.addItemListener( this );
			m.add( examineMenuItem );

			if ( navigationType == Walk )
			{
				walkMenuItem.setState( true );
				examineMenuItem.setState( false );
			}
			else
			{
				walkMenuItem.setState( false );
				examineMenuItem.setState( true );
			}

			m.addSeparator( );

			headlightMenuItem =
				new CheckboxMenuItem( "头灯 开/关" );
			headlightMenuItem.addItemListener( this );
			headlightMenuItem.setState( headlightOnOff );
			m.add( headlightMenuItem );
                        /////
                       /* m.addSeparator( );
                        moveMenuItem=
                            new CheckboxMenuItem("移动  开/关");
                        moveMenuItem.addItemListener(this);
                        moveMenuItem.setState( moveOnOff );
                        m.add(moveMenuItem);
*/
		menuBar.add( m );

		return menuBar;
	}


	/**
	 *  Shows the application's frame, making it and its menubar,
	 *  3D canvas, and 3D content visible.
	 */
	public void showFrame( )
	{
		exampleFrame.show( );
	}


	/**
	 *  Quits the application.
	 */
	public void quit( )
	{
		System.exit( 0 );
	}


	/**
	 *  Handles menu selections.
	 *
	 *  @param   event   an ActionEvent indicating what menu action
	 *                   requires handling
	 */
	public void actionPerformed( ActionEvent event )
	{
		String arg = event.getActionCommand( );
		if ( arg.equals( "重设视图" ) )
			reset( );
		else if ( arg.equals( "退出" ) )
			quit( );
	}


	/**
	 *  Handles checkbox items on a CheckboxMenu.  The Example class has
	 *  none of its own, but subclasses may have some.
	 *
	 *  @param   menu    which CheckboxMenu needs action
	 *  @param   check   which CheckboxMenu item has changed
	 */
	public void checkboxChanged( CheckboxMenu menu, int check )
	{
		// None for us
	}


	/**
	 *  Handles on/off checkbox items on a standard menu.
	 *
	 *  @param   event   an ItemEvent indicating what requires handling
	 */
	public void itemStateChanged( ItemEvent event )
	{
		Object src = event.getSource( );
		boolean state;
		if ( src == headlightMenuItem )
		{
			state = headlightMenuItem.getState( );
			headlight.setEnable( state );
		}
		else if ( src == walkMenuItem )
			setNavigationType( Walk );
		else if ( src == examineMenuItem )
			setNavigationType( Examine );
             /////
              /*  else if (src==moveMenuItem)
                       { setNavigationType(Move);
                         state=moveMenuItem.getState();

                       }*/
	}


	/**
	 *  Handles a window closing event notifying the application
	 *  that the user has chosen to close the application without
	 *  selecting the "Exit" menu item.
	 *
	 *  @param   event   a WindowEvent indicating the window is closing
	 */
	public void windowClosing( WindowEvent event )
	{
		quit( );
	}
	public void windowClosed( WindowEvent event )
	{
	}
	public void windowOpened( WindowEvent event )
	{
	}
	public void windowIconified( WindowEvent event )
	{
	}
	public void windowDeiconified( WindowEvent event )
	{
	}
	public void windowActivated( WindowEvent event )
	{
	}
	public void windowDeactivated( WindowEvent event )
	{
	}



	//  Well known colors, positions, and directions
	public final static Color3f White    = new Color3f( 1.0f, 1.0f, 1.0f );
	public final static Color3f Gray     = new Color3f( 0.7f, 0.7f, 0.7f );
	public final static Color3f DarkGray = new Color3f( 0.2f, 0.2f, 0.2f );
	public final static Color3f Black    = new Color3f( 0.0f, 0.0f, 0.0f );
	public final static Color3f Red      = new Color3f( 1.0f, 0.0f, 0.0f );
	public final static Color3f DarkRed  = new Color3f( 0.3f, 0.0f, 0.0f );
	public final static Color3f Yellow   = new Color3f( 1.0f, 1.0f, 0.0f );
	public final static Color3f DarkYellow=new Color3f( 0.3f, 0.3f, 0.0f );
	public final static Color3f Green    = new Color3f( 0.0f, 1.0f, 0.0f );
	public final static Color3f DarkGreen= new Color3f( 0.0f, 0.3f, 0.0f );
	public final static Color3f Cyan     = new Color3f( 0.0f, 1.0f, 1.0f );
	public final static Color3f Blue     = new Color3f( 0.0f, 0.0f, 1.0f );
	public final static Color3f DarkBlue = new Color3f( 0.0f, 0.0f, 0.3f );
	public final static Color3f Magenta  = new Color3f( 1.0f, 0.0f, 1.0f );

	public final static Vector3f PosX = new Vector3f(  1.0f,  0.0f,  0.0f );
	public final static Vector3f NegX = new Vector3f( -1.0f,  0.0f,  0.0f );
	public final static Vector3f PosY = new Vector3f(  0.0f,  1.0f,  0.0f );
	public final static Vector3f NegY = new Vector3f(  0.0f, -1.0f,  0.0f );
	public final static Vector3f PosZ = new Vector3f(  0.0f,  0.0f,  1.0f );
	public final static Vector3f NegZ = new Vector3f(  0.0f,  0.0f, -1.0f );

	public final static Point3f Origin = new Point3f(  0.0f,   0.0f,   0.0f );
	public final static Point3f PlusX  = new Point3f(  0.75f,  0.0f,   0.0f );
	public final static Point3f MinusX = new Point3f( -0.75f,  0.0f,   0.0f );
	public final static Point3f PlusY  = new Point3f(  0.0f,   0.75f,  0.0f );
	public final static Point3f MinusY = new Point3f(  0.0f,  -0.75f,  0.0f );
	public final static Point3f PlusZ  = new Point3f(  0.0f,   0.0f,   0.75f);
	public final static Point3f MinusZ = new Point3f(  0.0f,   0.0f,  -0.75f);
}

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