📄 bullet.java
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import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class Bullet extends Sprite
{
protected static final int RAW_FRAMES=1;
protected int xPos;
protected int yPos;
private static VaderManager layerManager;
private static VaderCanvas gameCanvas;
public Bullet(Image image, int width, int height, int xPos, int yPos)
{
super (image,width,height);
this.yPos=yPos;
this.xPos=xPos;
gameCanvas=layerManager.getGameCanvas();
setPosition(xPos, yPos);
}
public static void setLayerManager(VaderManager manager) {layerManager=manager;}
public void setY(int y) {this.setPosition(this.getX(), this.getY()+y);}
private void up()
{
move(0,-5);
if(this.getY()<0)
{
layerManager.removeLayer(this);
}
}
public void tick()
{
up();
}
}
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