📄 cslr_venc_001.h
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#ifndef _CSLR_VENC_1_H_
#define _CSLR_VENC_1_H_
/*********************************************************************
* Copyright (C) 2003-2004 Texas Instruments Incorporated.
* All Rights Reserved
*********************************************************************/
/** \file cslr_venc_1.h
*
* \brief This file contains the Register Desciptions for VENC
*
*********************************************************************/
#include <cslr.h>
#include <tistdtypes.h>
/**************************************************************************\
* Register Overlay Structure
\**************************************************************************/
typedef struct {
volatile Uint32 VMOD;
volatile Uint32 VIDCTL;
volatile Uint32 VDPRO;
volatile Uint32 SYNCCTL;
volatile Uint32 HSPLS;
volatile Uint32 VSPLS;
volatile Uint32 HINT;
volatile Uint32 HSTART;
volatile Uint32 HVALID;
volatile Uint32 VINT;
volatile Uint32 VSTART;
volatile Uint32 VVALID;
volatile Uint32 HSDLY;
volatile Uint32 VSDLY;
volatile Uint32 YCCCTL;
volatile Uint32 RGBCTL;
volatile Uint32 RGBCLP;
volatile Uint32 LINECTL;
volatile Uint32 CULLLINE;
volatile Uint32 LCDOUT;
volatile Uint32 BRTS;
volatile Uint32 BRTW;
volatile Uint32 ACCTL;
volatile Uint32 PWMP;
volatile Uint32 PWMW;
volatile Uint32 DCLKCTL;
volatile Uint32 DCLKPTN0;
volatile Uint32 DCLKPTN1;
volatile Uint32 DCLKPTN2;
volatile Uint32 DCLKPTN3;
volatile Uint32 DCLKPTN0A;
volatile Uint32 DCLKPTN1A;
volatile Uint32 DCLKPTN2A;
volatile Uint32 DCLKPTN3A;
volatile Uint32 DCLKHS;
volatile Uint32 DCLKHSA;
volatile Uint32 DCLKHR;
volatile Uint32 DCLKVS;
volatile Uint32 DCLKVR;
volatile Uint32 CAPCTL;
volatile Uint32 CAPDO;
volatile Uint32 CAPDE;
volatile Uint32 ATR0;
volatile Uint32 ATR1;
volatile Uint32 ATR2;
volatile Uint32 EPSON_LCDCTL;
volatile Uint32 VSTAT;
volatile Uint32 RAMADR;
volatile Uint32 RAMPORT;
volatile Uint32 DACTST;
volatile Uint32 YCOLVL;
volatile Uint32 SCPROG;
volatile Uint32 RSV1;
volatile Uint32 RSV2;
volatile Uint32 RSV3;
volatile Uint32 CVBS;
volatile Uint32 CMPNT;
volatile Uint32 ETMG0;
volatile Uint32 ETMG1;
volatile Uint32 ETMG2;
volatile Uint32 ETMG3;
volatile Uint32 DACSEL;
volatile Uint32 RSV4;
volatile Uint32 RSV5;
volatile Uint32 ARGBX0;
volatile Uint32 ARGBX1;
volatile Uint32 ARGBX2;
volatile Uint32 ARGBX3;
volatile Uint32 ARGBX4;
volatile Uint32 DRGBX0;
volatile Uint32 DRGBX1;
volatile Uint32 DRGBX2;
volatile Uint32 DRGBX3;
volatile Uint32 DRGBX4;
volatile Uint32 VSTARTA;
volatile Uint32 OSDCLK0;
volatile Uint32 OSDCLK1;
volatile Uint32 HVLDCL0;
volatile Uint32 HVLDCL1;
volatile Uint32 OSDHADV;
volatile Uint32 SCTEST0;
volatile Uint32 SCTEST1;
volatile Uint32 SCTEST2;
volatile Uint32 VTEST0;
volatile Uint32 VTEST1;
volatile Uint32 VTEST2;
} CSL_VencRegs;
/******The following 3 #defines are intended to overcome CSL 3.x limitations**/
/* EPSON_LCDCTL and CASIO_LCDCTL have the same offset */
#define CASIO_LCDCTL EPSON_LCDCTL
/* EPSON_LCDCTL and UDISP_LCDCTL have the same offset */
#define UDISP_LCDCTL EPSON_LCDCTL
/* EPSON_LCDCTL and STN_LCDCTL have the same offset */
#define STN_LCDCTL EPSON_LCDCTL
/**************************************************************************\
* Field Definition Macros
\**************************************************************************/
/* VMOD */
#define CSL_VENC_VMOD_VDMD_MASK (0x0000F000u)
#define CSL_VENC_VMOD_VDMD_SHIFT (0x0000000Cu)
#define CSL_VENC_VMOD_VDMD_RESETVAL (0x00000000u)
/*----VDMD Tokens----*/
#define CSL_VENC_VMOD_VDMD_YCBCR_16BIT (0x00000000u)
#define CSL_VENC_VMOD_VDMD_YCBCR_8BIT (0x00000001u)
#define CSL_VENC_VMOD_VDMD_RGB666_18BIT (0x00000002u)
#define CSL_VENC_VMOD_VDMD_RGB8_8BIT (0x00000003u)
#define CSL_VENC_VMOD_VDMD_EPSON (0x00000004u)
#define CSL_VENC_VMOD_VDMD_CASIO (0x00000005u)
#define CSL_VENC_VMOD_VDMD_UDISP_QVGA (0x00000006u)
#define CSL_VENC_VMOD_VDMD_STN_LCD (0x00000007u)
#define CSL_VENC_VMOD_ITLCL_MASK (0x00000800u)
#define CSL_VENC_VMOD_ITLCL_SHIFT (0x0000000Bu)
#define CSL_VENC_VMOD_ITLCL_RESETVAL (0x00000000u)
/*----ITLCL Tokens----*/
#define CSL_VENC_VMOD_ITLCL_262NTSC_312PAL (0x00000000u)
#define CSL_VENC_VMOD_ITLCL_263NTSC_313PAL (0x00000001u)
#define CSL_VENC_VMOD_ITLC_MASK (0x00000400u)
#define CSL_VENC_VMOD_ITLC_SHIFT (0x0000000Au)
#define CSL_VENC_VMOD_ITLC_RESETVAL (0x00000000u)
/*----ITLC Tokens----*/
#define CSL_VENC_VMOD_ITLC_INTERLACE (0x00000000u)
#define CSL_VENC_VMOD_ITLC_NON_INTERLACE (0x00000001u)
#define CSL_VENC_VMOD_NSIT_MASK (0x00000200u)
#define CSL_VENC_VMOD_NSIT_SHIFT (0x00000009u)
#define CSL_VENC_VMOD_NSIT_RESETVAL (0x00000000u)
/*----NSIT Tokens----*/
#define CSL_VENC_VMOD_NSIT_PROGRESSIVE (0x00000000u)
#define CSL_VENC_VMOD_NSIT_INTERLACE (0x00000001u)
#define CSL_VENC_VMOD_HDMD_MASK (0x00000100u)
#define CSL_VENC_VMOD_HDMD_SHIFT (0x00000008u)
#define CSL_VENC_VMOD_HDMD_RESETVAL (0x00000000u)
/*----HDMD Tokens----*/
#define CSL_VENC_VMOD_HDMD_SDTV (0x00000000u)
#define CSL_VENC_VMOD_HDMD_HDTV (0x00000001u)
#define CSL_VENC_VMOD_TYTYP_MASK (0x000000C0u)
#define CSL_VENC_VMOD_TYTYP_SHIFT (0x00000006u)
#define CSL_VENC_VMOD_TYTYP_RESETVAL (0x00000000u)
/*----TYTYP Tokens----*/
#define CSL_VENC_VMOD_TYTYP_SDTV_NTSC (0x00000000u)
#define CSL_VENC_VMOD_TYTYP_SDTV_PAL (0x00000001u)
#define CSL_VENC_VMOD_TYTYP_SDTV_RESERVEDS1 (0x00000002u)
#define CSL_VENC_VMOD_TYTYP_SDTV_RESERVEDS2 (0x00000003u)
#define CSL_VENC_VMOD_TYTYP_HDTV_525P (0x00000000u)
#define CSL_VENC_VMOD_TYTYP_HDTV_625P (0x00000001u)
#define CSL_VENC_VMOD_TYTYP_HDTV_RESERVEDH1 (0x00000002u)
#define CSL_VENC_VMOD_TYTYP_HDTV_RESERVEDH2 (0x00000003u)
#define CSL_VENC_VMOD_SLAVE_MASK (0x00000020u)
#define CSL_VENC_VMOD_SLAVE_SHIFT (0x00000005u)
#define CSL_VENC_VMOD_SLAVE_RESETVAL (0x00000000u)
/*----SLAVE Tokens----*/
#define CSL_VENC_VMOD_SLAVE_MASTERMODE (0x00000000u)
#define CSL_VENC_VMOD_SLAVE_SLAVEMODE (0x00000001u)
#define CSL_VENC_VMOD_VMD_MASK (0x00000010u)
#define CSL_VENC_VMOD_VMD_SHIFT (0x00000004u)
#define CSL_VENC_VMOD_VMD_RESETVAL (0x00000000u)
/*----VMD Tokens----*/
#define CSL_VENC_VMOD_VMD_NTSC_PALTIMING (0x00000000u)
#define CSL_VENC_VMOD_VMD_NOTNTSC_PALTIMING (0x00000001u)
#define CSL_VENC_VMOD_BLNK_MASK (0x00000008u)
#define CSL_VENC_VMOD_BLNK_SHIFT (0x00000003u)
#define CSL_VENC_VMOD_BLNK_RESETVAL (0x00000000u)
/*----BLNK Tokens----*/
#define CSL_VENC_VMOD_BLNK_NORMAL (0x00000000u)
#define CSL_VENC_VMOD_BLNK_FORCEBLANKING (0x00000001u)
#define CSL_VENC_VMOD_VIE_MASK (0x00000002u)
#define CSL_VENC_VMOD_VIE_SHIFT (0x00000001u)
#define CSL_VENC_VMOD_VIE_RESETVAL (0x00000000u)
/*----VIE Tokens----*/
#define CSL_VENC_VMOD_VIE_FIXED_L_LEVEL_OUT (0x00000000u)
#define CSL_VENC_VMOD_VIE_NORMAL_COMPOSITE_OUT (0x00000001u)
#define CSL_VENC_VMOD_VENC_MASK (0x00000001u)
#define CSL_VENC_VMOD_VENC_SHIFT (0x00000000u)
#define CSL_VENC_VMOD_VENC_RESETVAL (0x00000000u)
/*----VENC Tokens----*/
#define CSL_VENC_VMOD_VENC_DISABLE (0x00000000u)
#define CSL_VENC_VMOD_VENC_ENABLE (0x00000001u)
#define CSL_VENC_VMOD_RESETVAL (0x00000000u)
/* VIDCTL */
#define CSL_VENC_VIDCTL_VCLKP_MASK (0x00004000u)
#define CSL_VENC_VIDCTL_VCLKP_SHIFT (0x0000000Eu)
#define CSL_VENC_VIDCTL_VCLKP_RESETVAL (0x00000000u)
/*----VCLKP Tokens----*/
#define CSL_VENC_VIDCTL_VCLKP_NON_INVERSE (0x00000000u)
#define CSL_VENC_VIDCTL_VCLKP_INVERSE (0x00000001u)
#define CSL_VENC_VIDCTL_VCLKE_MASK (0x00002000u)
#define CSL_VENC_VIDCTL_VCLKE_SHIFT (0x0000000Du)
#define CSL_VENC_VIDCTL_VCLKE_RESETVAL (0x00000000u)
/*----VCLKE Tokens----*/
#define CSL_VENC_VIDCTL_VCLKE_OFF (0x00000000u)
#define CSL_VENC_VIDCTL_VCLKE_ON (0x00000001u)
#define CSL_VENC_VIDCTL_VCLKZ_MASK (0x00001000u)
#define CSL_VENC_VIDCTL_VCLKZ_SHIFT (0x0000000Cu)
#define CSL_VENC_VIDCTL_VCLKZ_RESETVAL (0x00000001u)
/*----VCLKZ Tokens----*/
#define CSL_VENC_VIDCTL_VCLKZ_OUTPUT (0x00000000u)
#define CSL_VENC_VIDCTL_VCLKZ_HIGHIMPEDENCE (0x00000001u)
#define CSL_VENC_VIDCTL_SYDIR_MASK (0x00000100u)
#define CSL_VENC_VIDCTL_SYDIR_SHIFT (0x00000008u)
#define CSL_VENC_VIDCTL_SYDIR_RESETVAL (0x00000001u)
/*----SYDIR Tokens----*/
#define CSL_VENC_VIDCTL_SYDIR_OUTPUT (0x00000000u)
#define CSL_VENC_VIDCTL_SYDIR_INPUT (0x00000001u)
#define CSL_VENC_VIDCTL_DOMD_MASK (0x00000030u)
#define CSL_VENC_VIDCTL_DOMD_SHIFT (0x00000004u)
#define CSL_VENC_VIDCTL_DOMD_RESETVAL (0x00000000u)
/*----DOMD Tokens----*/
#define CSL_VENC_VIDCTL_DOMD_NORMAL_OUT (0x00000000u)
#define CSL_VENC_VIDCTL_DOMD_INVERSE_OUT (0x00000001u)
#define CSL_VENC_VIDCTL_DOMD_L_LEVEL_OUT (0x00000002u)
#define CSL_VENC_VIDCTL_DOMD_H_LEVEL_OUT (0x00000003u)
#define CSL_VENC_VIDCTL_YCSWAP_MASK (0x00000008u)
#define CSL_VENC_VIDCTL_YCSWAP_SHIFT (0x00000003u)
#define CSL_VENC_VIDCTL_YCSWAP_RESETVAL (0x00000000u)
/*----YCSWAP Tokens----*/
#define CSL_VENC_VIDCTL_YCSWAP_NORMAL (0x00000000u)
#define CSL_VENC_VIDCTL_YCSWAP_SWAP_YC (0x00000001u)
#define CSL_VENC_VIDCTL_YCOL_MASK (0x00000004u)
#define CSL_VENC_VIDCTL_YCOL_SHIFT (0x00000002u)
#define CSL_VENC_VIDCTL_YCOL_RESETVAL (0x00000000u)
/*----YCOL Tokens----*/
#define CSL_VENC_VIDCTL_YCOL_NORMAL_OUT (0x00000000u)
#define CSL_VENC_VIDCTL_YCOL_DCLEVEL_OUT (0x00000001u)
#define CSL_VENC_VIDCTL_YCOMD_MASK (0x00000002u)
#define CSL_VENC_VIDCTL_YCOMD_SHIFT (0x00000001u)
#define CSL_VENC_VIDCTL_YCOMD_RESETVAL (0x00000000u)
/*----YCOMD Tokens----*/
#define CSL_VENC_VIDCTL_YCOMD_DIGITAL_VIDEO_OUT (0x00000000u)
#define CSL_VENC_VIDCTL_YCOMD_YC_INPUT_PASSTHRU (0x00000001u)
#define CSL_VENC_VIDCTL_YCDIR_MASK (0x00000001u)
#define CSL_VENC_VIDCTL_YCDIR_SHIFT (0x00000000u)
#define CSL_VENC_VIDCTL_YCDIR_RESETVAL (0x00000001u)
/*----YCDIR Tokens----*/
#define CSL_VENC_VIDCTL_YCDIR_OUTPUT (0x00000000u)
#define CSL_VENC_VIDCTL_YCDIR_INPUT (0x00000001u)
#define CSL_VENC_VIDCTL_RESETVAL (0x00001101u)
/* VDPRO */
#define CSL_VENC_VDPRO_PFLTC_MASK (0x0000C000u)
#define CSL_VENC_VDPRO_PFLTC_SHIFT (0x0000000Eu)
#define CSL_VENC_VDPRO_PFLTC_RESETVAL (0x00000000u)
/*----PFLTC Tokens----*/
#define CSL_VENC_VDPRO_PFLTC_NOFILTER (0x00000000u)
#define CSL_VENC_VDPRO_PFLTC_1_1 (0x00000001u)
#define CSL_VENC_VDPRO_PFLTC_1_2_1 (0x00000002u)
#define CSL_VENC_VDPRO_PFLTC_RESERVED (0x00000003u)
#define CSL_VENC_VDPRO_PFLTY_MASK (0x00003000u)
#define CSL_VENC_VDPRO_PFLTY_SHIFT (0x0000000Cu)
#define CSL_VENC_VDPRO_PFLTY_RESETVAL (0x00000000u)
/*----PFLTY Tokens----*/
#define CSL_VENC_VDPRO_PFLTY_NOFILTER (0x00000000u)
#define CSL_VENC_VDPRO_PFLTY_1_1 (0x00000001u)
#define CSL_VENC_VDPRO_PFLTY_1_2_1 (0x00000002u)
#define CSL_VENC_VDPRO_PFLTY_RESERVED (0x00000003u)
#define CSL_VENC_VDPRO_PFLTR_MASK (0x00000800u)
#define CSL_VENC_VDPRO_PFLTR_SHIFT (0x0000000Bu)
#define CSL_VENC_VDPRO_PFLTR_RESETVAL (0x00000000u)
/*----PFLTR Tokens----*/
#define CSL_VENC_VDPRO_PFLTR_ENCCLOCK_2 (0x00000000u)
#define CSL_VENC_VDPRO_PFLTR_ENCCLOCK (0x00000001u)
#define CSL_VENC_VDPRO_CBTYP_MASK (0x00000200u)
#define CSL_VENC_VDPRO_CBTYP_SHIFT (0x00000009u)
#define CSL_VENC_VDPRO_CBTYP_RESETVAL (0x00000000u)
/*----CBTYP Tokens----*/
#define CSL_VENC_VDPRO_CBTYP_75PCT (0x00000000u)
#define CSL_VENC_VDPRO_CBTYP_100PCT (0x00000001u)
#define CSL_VENC_VDPRO_CBMD_MASK (0x00000100u)
#define CSL_VENC_VDPRO_CBMD_SHIFT (0x00000008u)
#define CSL_VENC_VDPRO_CBMD_RESETVAL (0x00000000u)
/*----CBMD Tokens----*/
#define CSL_VENC_VDPRO_CBMD_NORMAL (0x00000000u)
#define CSL_VENC_VDPRO_CBMD_COLORBAR (0x00000001u)
#define CSL_VENC_VDPRO_ATRGB_MASK (0x00000040u)
#define CSL_VENC_VDPRO_ATRGB_SHIFT (0x00000006u)
#define CSL_VENC_VDPRO_ATRGB_RESETVAL (0x00000000u)
/*----ATRGB Tokens----*/
#define CSL_VENC_VDPRO_ATRGB_NOATTENUATION (0x00000000u)
#define CSL_VENC_VDPRO_ATRGB_REC601_LVL (0x00000001u)
#define CSL_VENC_VDPRO_ATYCC_MASK (0x00000020u)
#define CSL_VENC_VDPRO_ATYCC_SHIFT (0x00000005u)
#define CSL_VENC_VDPRO_ATYCC_RESETVAL (0x00000000u)
/*----ATYCC Tokens----*/
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