📄 passarray.cs
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// Fig. 7.8: PassArray.cs
// Passing arrays and individual elements to methods.
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace PassArray
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class PassArray : System.Windows.Forms.Form
{
private System.Windows.Forms.Button showOutputButton;
private System.Windows.Forms.Label outputLabel;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public PassArray()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.showOutputButton = new System.Windows.Forms.Button();
this.outputLabel = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// showOutputButton
//
this.showOutputButton.Location = new System.Drawing.Point(106, 8);
this.showOutputButton.Name = "showOutputButton";
this.showOutputButton.Size = new System.Drawing.Size(80, 23);
this.showOutputButton.TabIndex = 0;
this.showOutputButton.Text = "Show Output";
this.showOutputButton.Click += new System.EventHandler(this.showOutputButton_Click);
//
// outputLabel
//
this.outputLabel.Location = new System.Drawing.Point(8, 48);
this.outputLabel.Name = "outputLabel";
this.outputLabel.Size = new System.Drawing.Size(280, 184);
this.outputLabel.TabIndex = 1;
//
// PassArray
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 237);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.outputLabel,
this.showOutputButton});
this.Name = "PassArray";
this.Text = "PassArray";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run( new PassArray() );
}
private void showOutputButton_Click( object sender,
System.EventArgs e )
{
int[] a = { 1, 2, 3, 4, 5 };
outputLabel.Text = "Effects of passing entire array " +
"call-by-reference:\n\nThe values of the original " +
"array are:\n\t";
for ( int i = 0; i < a.Length; i++ )
outputLabel.Text += " " + a[ i ];
ModifyArray( a ); // array is passed call-by-reference
outputLabel.Text +=
"\n\nThe values of the modified array are:\n\t";
// display elements of array a
for ( int i = 0; i < a.Length; i++ )
outputLabel.Text += " " + a[ i ];
outputLabel.Text += "\n\nEffects of passing array " +
"element call-by-value:\n\na[ 3 ] before " +
"ModifyElement: " + a[ 3 ];
// array element passed call-by-value
ModifyElement( a[ 3 ] );
outputLabel.Text +=
"\na[ 3 ] after ModifyElement: " + a[ 3 ];
}
// method modifies the array it receives,
// original will be modified
public void ModifyArray( int[] b )
{
for ( int j = 0; j < b.Length; j++ )
b[ j ] *= 2;
}
// method modifies the integer passed to it
// original will not be modified
public void ModifyElement( int e )
{
outputLabel.Text +=
"\nvalue received in ModifyElement: " + e;
e *= 2;
outputLabel.Text +=
"\nvalue calculated in ModifyElement: " + e;
}
}
}
/*
**************************************************************************
* (C) Copyright 2002 by Deitel & Associates, Inc. and Prentice Hall. *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************
*/
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