📄 linkedlistlibrary.cs
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// Fig. 23.4: LinkedListLibrary.cs
// Class ListNode and class List definitions.
using System;
namespace LinkedListLibrary
{
// class to represent one node in a list
class ListNode
{
private object data;
private ListNode next;
// constructor to create ListNode that refers to dataValue
// and is last node in list
public ListNode( object dataValue )
: this( dataValue, null )
{
}
// constructor to create ListNode that refers to dataValue
// and refers to next ListNode in List
public ListNode( object dataValue, ListNode nextNode )
{
data = dataValue;
next = nextNode;
}
// property Next
public ListNode Next
{
get
{
return next;
}
set
{
next = value;
}
}
// property Data
public object Data
{
get
{
return data;
}
}
} // end class ListNode
// class List definition
public class List
{
private ListNode firstNode;
private ListNode lastNode;
private string name; // string like "list" to display
// construct empty List with specified name
public List( string listName )
{
name = listName;
firstNode = lastNode = null;
}
// construct empty List with "list" as its name
public List() : this( "list" )
{
}
// Insert object at front of List. If List is empty,
// firstNode and lastNode will refer to same object.
// Otherwise, firstNode refers to new node.
public void InsertAtFront( object insertItem )
{
lock ( this )
{
if ( IsEmpty() )
firstNode = lastNode =
new ListNode( insertItem );
else
firstNode =
new ListNode( insertItem, firstNode );
}
}
// Insert object at end of List. If List is empty,
// firstNode and lastNode will refer to same object.
// Otherwise, lastNode's Next property refers to new node.
public void InsertAtBack( object insertItem )
{
lock ( this )
{
if ( IsEmpty() )
firstNode = lastNode =
new ListNode( insertItem );
else
lastNode = lastNode.Next =
new ListNode( insertItem );
}
}
// remove first node from List
public object RemoveFromFront()
{
lock ( this )
{
if ( IsEmpty() )
throw new EmptyListException( name );
object removeItem = firstNode.Data; // retrieve data
// reset firstNode and lastNode references
if ( firstNode == lastNode )
firstNode = lastNode = null;
else
firstNode = firstNode.Next;
return removeItem; // return removed data
}
}
// remove last node from List
public object RemoveFromBack()
{
lock ( this )
{
if ( IsEmpty() )
throw new EmptyListException( name );
object removeItem = lastNode.Data; // retrieve data
// reset firstNode and lastNode references
if ( firstNode == lastNode )
firstNode = lastNode = null;
else
{
ListNode current = firstNode;
// loop while current node is not lastNode
while ( current.Next != lastNode )
current = current.Next; // move to next node
// current is new lastNode
lastNode = current;
current.Next = null;
}
return removeItem; // return removed data
}
}
// return true if List is empty
public bool IsEmpty()
{
lock ( this )
{
return firstNode == null;
}
}
// output List contents
public void Print()
{
lock ( this )
{
if ( IsEmpty() )
{
Console.WriteLine( "Empty " + name );
return;
}
Console.Write( "The " + name + " is: " );
ListNode current = firstNode;
// output current node data while not at end of list
while ( current != null )
{
Console.Write( current.Data + " " );
current = current.Next;
}
Console.WriteLine( "\n" );
}
}
} // end class List
// class EmptyListException definition
public class EmptyListException : ApplicationException
{
public EmptyListException( string name )
: base( "The " + name + " is empty" )
{
}
} // end class EmptyListException
} // end namespace LinkedListLibrary
/*
**************************************************************************
* (C) Copyright 2002 by Deitel & Associates, Inc. and Prentice Hall. *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************
*/
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