📄 stacktest.cs
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// Fig. 23.25: StackTest.cs
// Demonstrates class Stack of namespace System.Collections.
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Text;
namespace StackTest
{
// demonstrate Stack collection
public class StackTest : System.Windows.Forms.Form
{
private System.Windows.Forms.Label inputLabel;
private System.Windows.Forms.TextBox inputTextBox;
private System.Windows.Forms.Button pushButton;
private System.Windows.Forms.Button popButton;
private System.Windows.Forms.Button peekButton;
private System.Windows.Forms.Button isEmptyButton;
private System.Windows.Forms.Button searchButton;
private System.Windows.Forms.Button displayButton;
private System.Windows.Forms.Label statusLabel;
// Required designer variable.
private System.ComponentModel.Container components = null;
private Stack stack;
public StackTest()
{
// Required for Windows Form Designer support
InitializeComponent();
// create Stack
stack = new Stack();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if ( disposing )
{
if ( components != null )
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.inputLabel = new System.Windows.Forms.Label();
this.inputTextBox = new System.Windows.Forms.TextBox();
this.pushButton = new System.Windows.Forms.Button();
this.popButton = new System.Windows.Forms.Button();
this.peekButton = new System.Windows.Forms.Button();
this.isEmptyButton = new System.Windows.Forms.Button();
this.searchButton = new System.Windows.Forms.Button();
this.displayButton = new System.Windows.Forms.Button();
this.statusLabel = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// inputLabel
//
this.inputLabel.Location = new System.Drawing.Point(8, 8);
this.inputLabel.Name = "inputLabel";
this.inputLabel.Size = new System.Drawing.Size(80, 23);
this.inputLabel.TabIndex = 0;
this.inputLabel.Text = "Enter a string:";
this.inputLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// inputTextBox
//
this.inputTextBox.Location = new System.Drawing.Point(88, 8);
this.inputTextBox.Name = "inputTextBox";
this.inputTextBox.Size = new System.Drawing.Size(112, 20);
this.inputTextBox.TabIndex = 1;
this.inputTextBox.Text = "";
//
// pushButton
//
this.pushButton.Location = new System.Drawing.Point(208, 8);
this.pushButton.Name = "pushButton";
this.pushButton.TabIndex = 2;
this.pushButton.Text = "Push";
this.pushButton.Click += new System.EventHandler(this.pushButton_Click);
//
// popButton
//
this.popButton.Location = new System.Drawing.Point(288, 8);
this.popButton.Name = "popButton";
this.popButton.TabIndex = 3;
this.popButton.Text = "Pop";
this.popButton.Click += new System.EventHandler(this.popButton_Click);
//
// peekButton
//
this.peekButton.Location = new System.Drawing.Point(368, 8);
this.peekButton.Name = "peekButton";
this.peekButton.TabIndex = 4;
this.peekButton.Text = "Peek";
this.peekButton.Click += new System.EventHandler(this.peekButton_Click);
//
// isEmptyButton
//
this.isEmptyButton.Location = new System.Drawing.Point(448, 8);
this.isEmptyButton.Name = "isEmptyButton";
this.isEmptyButton.TabIndex = 5;
this.isEmptyButton.Text = "Is Empty?";
this.isEmptyButton.Click += new System.EventHandler(this.isEmptyButton_Click);
//
// searchButton
//
this.searchButton.Location = new System.Drawing.Point(528, 8);
this.searchButton.Name = "searchButton";
this.searchButton.TabIndex = 6;
this.searchButton.Text = "Search";
this.searchButton.Click += new System.EventHandler(this.searchButton_Click);
//
// displayButton
//
this.displayButton.Location = new System.Drawing.Point(608, 8);
this.displayButton.Name = "displayButton";
this.displayButton.TabIndex = 7;
this.displayButton.Text = "Display";
this.displayButton.Click += new System.EventHandler(this.displayButton_Click);
//
// statusLabel
//
this.statusLabel.Location = new System.Drawing.Point(16, 48);
this.statusLabel.Name = "statusLabel";
this.statusLabel.Size = new System.Drawing.Size(664, 23);
this.statusLabel.TabIndex = 8;
//
// StackTest
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(688, 77);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.statusLabel,
this.displayButton,
this.searchButton,
this.isEmptyButton,
this.peekButton,
this.popButton,
this.pushButton,
this.inputTextBox,
this.inputLabel});
this.Name = "StackTest";
this.Text = "StackTest";
this.ResumeLayout(false);
}
#endregion
// main entry point for the application
[STAThread]
static void Main()
{
Application.Run( new StackTest() );
}
// push element onto stack
private void pushButton_Click(
object sender, System.EventArgs e )
{
stack.Push( inputTextBox.Text );
statusLabel.Text = "Pushed: " + inputTextBox.Text;
}
// pop element from stack
private void popButton_Click(
object sender, System.EventArgs e )
{
// pop element
try
{
statusLabel.Text = "Popped: " + stack.Pop();
}
// print message if stack is empty
catch ( InvalidOperationException invalidOperation )
{
statusLabel.Text = invalidOperation.ToString();
}
}
// peek at top element of stack
private void peekButton_Click(
object sender, System.EventArgs e )
{
// view top element
try
{
statusLabel.Text = "Top: " + stack.Peek();
}
// print message if stack is empty
catch ( InvalidOperationException invalidOperation )
{
statusLabel.Text = invalidOperation.ToString();
}
}
// determine whether stack is empty
private void isEmptyButton_Click(
object sender, System.EventArgs e )
{
statusLabel.Text = ( stack.Count == 0 ?
"Stack is empty" : "Stack is not empty" );
}
// determine whether specified element is on stack
private void searchButton_Click(
object sender, System.EventArgs e )
{
string result = stack.Contains( inputTextBox.Text ) ?
" found" : " not found";
statusLabel.Text = inputTextBox.Text + result;
}
// display stack contents
private void displayButton_Click(
object sender, System.EventArgs e )
{
IEnumerator enumerator = stack.GetEnumerator();
StringBuilder buffer = new StringBuilder();
// while the enumerator can move on to the next element
// print that element out.
while ( enumerator.MoveNext() )
buffer.Append( enumerator.Current + " " );
statusLabel.Text = buffer.ToString();
}
}
}
/*
**************************************************************************
* (C) Copyright 2002 by Deitel & Associates, Inc. and Prentice Hall. *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************
*/
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