📄 circle3.cs
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// Fig. 9.10: Circle3.cs
// Circle2 class that inherits from class Point2.
using System;
namespace CircleTest3
{
// Circle3 class definition inherits from Point2
public class Circle3 : Point2
{
private double radius; // Circle's radius
// default constructor
public Circle3()
{
// implicit call to Point constructor occurs here
}
// constructor
public Circle3(
int xValue, int yValue, double radiusValue )
{
// implicit call to Point constructor occurs here
x = xValue;
y = yValue;
Radius = radiusValue;
}
// property Radius
public double Radius
{
get
{
return radius;
}
set
{
if ( value >= 0 ) // needs validation
radius = value;
}
} // end property Radius
// calculate Circle diameter
public double Diameter()
{
return radius * 2;
}
// calculate circumference
public double Circumference()
{
return Math.PI * Diameter();
}
// calculate Circle area
public virtual double Area()
{
return Math.PI * Math.Pow( radius, 2 );
}
// return string representation of Circle3
public override string ToString()
{
return "Center = [" + x + ", " + y + "]" +
"; Radius = " + radius;
}
} // end class Circle3
}
/*
**************************************************************************
* (C) Copyright 2002 by Deitel & Associates, Inc. and Prentice Hall. *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************
*/
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