📄 cylinder2.cs
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// Fig. 10.7: Cylinder2.cs
// Cylinder2 inherits from class Circle2 and overrides key members.
using System;
namespace AbstractShapes
{
// Cylinder2 inherits from class Circle2
public class Cylinder2 : Circle2
{
private double height; // Cylinder2 height
// default constructor
public Cylinder2()
{
// implicit call to Circle2 constructor occurs here
}
// constructor
public Cylinder2( int xValue, int yValue, double radiusValue,
double heightValue ) : base( xValue, yValue, radiusValue )
{
Height = heightValue;
}
// property Height
public double Height
{
get
{
return height;
}
set
{
// ensure non-negative height value
if ( value >= 0 )
height = value;
}
}
// calculate Cylinder2 area
public override double Area()
{
return 2 * base.Area() + base.Circumference() * Height;
}
// calculate Cylinder2 volume
public override double Volume()
{
return base.Area() * Height;
}
// return string representation of Cylinder2 object
public override string ToString()
{
return base.ToString() + "; Height = " + Height;
}
// override property Name from class Circle2
public override string Name
{
get
{
return "Cylinder2";
}
}
} // end class Cylinder2
}
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