📄 imesh.h
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return OffsetFloatPointer( m_pTangentS, m_CurrentVertex, m_VertexSize_TangentS );
}
inline float const* CMeshBuilder::TangentT( ) const
{
Assert( m_CurrentVertex < m_MaxVertices );
return OffsetFloatPointer( m_pTangentT, m_CurrentVertex, m_VertexSize_TangentT );
}
inline float const* CMeshBuilder::TangentSxT( ) const
{
Assert( m_CurrentVertex < m_MaxVertices );
return OffsetFloatPointer( m_pTangentSxT, m_CurrentVertex, m_VertexSize_TangentSxT );
}
inline float const* CMeshBuilder::BoneWeight() const
{
Assert( m_CurrentVertex < m_MaxVertices );
return OffsetFloatPointer( m_pBoneWeight, m_CurrentVertex, m_VertexSize_BoneWeight );
}
inline int CMeshBuilder::NumBoneWeights() const
{
return m_NumBoneWeights;
}
#ifndef NEW_SKINNING
inline unsigned char* CMeshBuilder::BoneMatrix() const
{
Assert( m_CurrentVertex < m_MaxVertices );
return m_pBoneMatrixIndex + m_CurrentVertex * m_VertexSize_BoneMatrixIndex;
}
#else
inline float* CMeshBuilder::BoneMatrix() const
{
Assert( m_CurrentVertex < m_MaxVertices );
return m_pBoneMatrixIndex + m_CurrentVertex * m_VertexSize_BoneMatrixIndex;
}
#endif
inline unsigned short const* CMeshBuilder::Index( ) const
{
Assert( m_CurrentIndex < m_MaxIndices );
return &m_pIndices[m_CurrentIndex];
}
//-----------------------------------------------------------------------------
// Index
//-----------------------------------------------------------------------------
inline void CMeshBuilder::Index( unsigned short idx )
{
if( !m_pIndices )
{
return;
}
Assert( m_CurrentIndex < m_MaxIndices );
m_pIndices[m_CurrentIndex] = (unsigned short)(m_FirstVertex + idx);
}
//-----------------------------------------------------------------------------
// Fast Index! No need to call advance index
//-----------------------------------------------------------------------------
inline void CMeshBuilder::FastIndex( unsigned short idx )
{
Assert( m_pIndices );
Assert( m_CurrentIndex < m_MaxIndices );
m_pIndices[m_CurrentIndex] = (unsigned short)(m_FirstVertex + idx);
m_NumIndices = ++m_CurrentIndex;
}
//-----------------------------------------------------------------------------
// Position setting methods
//-----------------------------------------------------------------------------
inline void CMeshBuilder::Position3f( float x, float y, float z )
{
Assert( m_pPosition && m_pCurrPosition );
Assert( IsFinite(x) && IsFinite(y) && IsFinite(z) );
float *pDst = m_pCurrPosition;
*pDst++ = x;
*pDst++ = y;
*pDst = z;
}
inline void CMeshBuilder::Position3fv( float const *v )
{
Assert(v);
Assert( m_pPosition && m_pCurrPosition );
float *pDst = m_pCurrPosition;
*pDst++ = *v++;
*pDst++ = *v++;
*pDst = *v;
}
//-----------------------------------------------------------------------------
// Normal setting methods
//-----------------------------------------------------------------------------
inline void CMeshBuilder::Normal3f( float nx, float ny, float nz )
{
Assert( m_pNormal );
Assert( IsFinite(nx) && IsFinite(ny) && IsFinite(nz) );
Assert( nx >= -1.05f && nx <= 1.05f );
Assert( ny >= -1.05f && ny <= 1.05f );
Assert( nz >= -1.05f && nz <= 1.05f );
float *pDst = m_pCurrNormal;
*pDst++ = nx;
*pDst++ = ny;
*pDst = nz;
}
inline void CMeshBuilder::Normal3fv( float const *n )
{
Assert(n);
Assert( m_pNormal && m_pCurrNormal );
Assert( IsFinite(n[0]) && IsFinite(n[1]) && IsFinite(n[2]) );
Assert( n[0] >= -1.05f && n[0] <= 1.05f );
Assert( n[1] >= -1.05f && n[1] <= 1.05f );
Assert( n[2] >= -1.05f && n[2] <= 1.05f );
float *pDst = m_pCurrNormal;
*pDst++ = *n++;
*pDst++ = *n++;
*pDst = *n;
}
//-----------------------------------------------------------------------------
// Fast color conversion from float to unsigned char
//-----------------------------------------------------------------------------
inline unsigned char FastFToC( float c )
{
volatile float dc;
dc = c * 255.0f + ( float )( 1 << 23 );
return *(unsigned char*)&dc;
}
//-----------------------------------------------------------------------------
// Color setting methods
//-----------------------------------------------------------------------------
inline void CMeshBuilder::Color3f( float r, float g, float b )
{
Assert( m_pColor && m_pCurrColor );
Assert( IsFinite(r) && IsFinite(g) && IsFinite(b) );
Assert( (r >= 0.0) && (g >= 0.0) && (b >= 0.0) );
Assert( (r <= 1.0) && (g <= 1.0) && (b <= 1.0) );
int col = (FastFToC(b)) | (FastFToC(g) << 8) | (FastFToC(r) << 16) | 0xFF000000;
*(int*)m_pCurrColor = col;
}
inline void CMeshBuilder::Color3fv( float const *rgb )
{
Assert(rgb);
Assert( m_pColor && m_pCurrColor );
Assert( IsFinite(rgb[0]) && IsFinite(rgb[1]) && IsFinite(rgb[2]) );
Assert( (rgb[0] >= 0.0) && (rgb[1] >= 0.0) && (rgb[2] >= 0.0) );
Assert( (rgb[0] <= 1.0) && (rgb[1] <= 1.0) && (rgb[2] <= 1.0) );
int col = (FastFToC(rgb[2])) | (FastFToC(rgb[1]) << 8) | (FastFToC(rgb[0]) << 16) | 0xFF000000;
*(int*)m_pCurrColor = col;
}
inline void CMeshBuilder::Color4f( float r, float g, float b, float a )
{
Assert( m_pColor && m_pCurrColor );
Assert( IsFinite(r) && IsFinite(g) && IsFinite(b) && IsFinite(a) );
Assert( (r >= 0.0) && (g >= 0.0) && (b >= 0.0) && (a >= 0.0) );
Assert( (r <= 1.0) && (g <= 1.0) && (b <= 1.0) && (a <= 1.0) );
int col = (FastFToC(b)) | (FastFToC(g) << 8) | (FastFToC(r) << 16) | (FastFToC(a) << 24);
*(int*)m_pCurrColor = col;
}
inline void CMeshBuilder::Color4fv( float const *rgba )
{
Assert(rgba);
Assert( m_pColor && m_pCurrColor );
Assert( IsFinite(rgba[0]) && IsFinite(rgba[1]) && IsFinite(rgba[2]) && IsFinite(rgba[3]) );
Assert( (rgba[0] >= 0.0) && (rgba[1] >= 0.0) && (rgba[2] >= 0.0) && (rgba[3] >= 0.0) );
Assert( (rgba[0] <= 1.0) && (rgba[1] <= 1.0) && (rgba[2] <= 1.0) && (rgba[3] <= 1.0) );
int col = (FastFToC(rgba[2])) | (FastFToC(rgba[1]) << 8) | (FastFToC(rgba[0]) << 16) | (FastFToC(rgba[3]) << 24);
*(int*)m_pCurrColor = col;
}
//-----------------------------------------------------------------------------
// Faster versions of color
//-----------------------------------------------------------------------------
inline void CMeshBuilder::Color3ub( unsigned char r, unsigned char g, unsigned char b )
{
Assert( m_pColor && m_pCurrColor );
int col = b | (g << 8) | (r << 16) | 0xFF000000;
*(int*)m_pCurrColor = col;
}
inline void CMeshBuilder::Color3ubv( unsigned char const* rgb )
{
Assert(rgb);
Assert( m_pColor && m_pCurrColor );
int col = rgb[2] | (rgb[1] << 8) | (rgb[0] << 16) | 0xFF000000;
*(int*)m_pCurrColor = col;
}
inline void CMeshBuilder::Color4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a )
{
Assert( m_pColor && m_pCurrColor );
int col = b | (g << 8) | (r << 16) | (a << 24);
*(int*)m_pCurrColor = col;
}
inline void CMeshBuilder::Color4ubv( unsigned char const* rgba )
{
Assert( rgba );
Assert( m_pColor && m_pCurrColor );
int col = rgba[2] | (rgba[1] << 8) | (rgba[0] << 16) | (rgba[3] << 24);
*(int*)m_pCurrColor = col;
}
inline void CMeshBuilder::Specular3f( float r, float g, float b )
{
Assert( m_pSpecular );
Assert( IsFinite(r) && IsFinite(g) && IsFinite(b) );
Assert( (r >= 0.0) && (g >= 0.0) && (b >= 0.0) );
Assert( (r <= 1.0) && (g <= 1.0) && (b <= 1.0) );
unsigned char* pSpecular = &m_pSpecular[m_CurrentVertex * m_VertexSize_Specular];
int col = (FastFToC(b)) | (FastFToC(g) << 8) | (FastFToC(r) << 16) | 0xFF000000;
*(int*)pSpecular = col;
}
inline void CMeshBuilder::Specular3fv( float const *rgb )
{
Assert(rgb);
Assert( m_pSpecular );
Assert( IsFinite(rgb[0]) && IsFinite(rgb[1]) && IsFinite(rgb[2]) );
Assert( (rgb[0] >= 0.0) && (rgb[1] >= 0.0) && (rgb[2] >= 0.0) );
Assert( (rgb[0] <= 1.0) && (rgb[1] <= 1.0) && (rgb[2] <= 1.0) );
unsigned char* pSpecular = &m_pSpecular[m_CurrentVertex * m_VertexSize_Specular];
int col = (FastFToC(rgb[2])) | (FastFToC(rgb[1]) << 8) | (FastFToC(rgb[0]) << 16) | 0xFF000000;
*(int*)pSpecular = col;
}
inline void CMeshBuilder::Specular3ub( unsigned char r, unsigned char g, unsigned char b )
{
Assert( m_pSpecular );
unsigned char *pSpecular = &m_pSpecular[m_CurrentVertex * m_VertexSize_Specular];
int col = b | (g << 8) | (r << 16) | 0xFF000000;
*(int*)pSpecular = col;
}
inline void CMeshBuilder::Specular3ubv( unsigned char const *c )
{
Assert( m_pSpecular );
unsigned char *pSpecular = &m_pSpecular[m_CurrentVertex * m_VertexSize_Specular];
int col = c[2] | (c[1] << 8) | (c[0] << 16) | 0xFF000000;
*(int*)pSpecular = col;
}
//-----------------------------------------------------------------------------
// Texture coordinate setting methods
//-----------------------------------------------------------------------------
inline void CMeshBuilder::TexCoord2f( int stage, float s, float t )
{
Assert( m_pTexCoord[stage] && m_pCurrTexCoord[stage] );
Assert( IsFinite(s) && IsFinite(t) );
float *pDst = m_pCurrTexCoord[stage];
*pDst++ = s;
*pDst = t;
}
inline void CMeshBuilder::TexCoord2fv( int stage, float const *st )
{
Assert(st);
Assert( m_pTexCoord[stage] && m_pCurrTexCoord[stage] );
Assert( IsFinite(st[0]) && IsFinite(st[1]) );
float *pDst = m_pCurrTexCoord[stage];
*pDst++ = *st++;
*pDst = *st;
}
inline void CMeshBuilder::TexCoord3f( int stage, float s, float t, float u )
{
// Tried to add too much!
Assert( m_pTexCoord[stage] && m_pCurrTexCoord[stage] );
Assert( IsFinite(s) && IsFinite(t) && IsFinite(u) );
float *pDst = m_pCurrTexCoord[stage];
*pDst++ = s;
*pDst++ = t;
*pDst = u;
}
inline void CMeshBuilder::TexCoord3fv( int stage, float const *stu )
{
Assert(stu);
Assert( m_pTexCoord[stage] && m_pCurrTexCoord[stage] );
Assert( IsFinite(stu[0]) && IsFinite(stu[1]) && IsFinite(stu[2]) );
float *pDst = m_pCurrTexCoord[stage];
*pDst++ = *stu++;
*pDst++ = *stu++;
*pDst = *stu;
}
//-----------------------------------------------------------------------------
// Tangent space setting methods
//-----------------------------------------------------------------------------
inline void CMeshBuilder::TangentS3f( float sx, float sy, float sz )
{
Assert( m_pTangentS );
Assert( IsFinite(sx) && IsFinite(sy) && IsFinite(sz) );
float* pTangentS = OffsetFloatPointer( m_pTangentS, m_CurrentVertex, m_VertexSize_TangentS );
*pTangentS++ = sx;
*pTangentS++ = sy;
*pTangentS = sz;
}
inline void CMeshBuilder::TangentS3fv( float const* s )
{
Assert( s );
Assert( m_pTangentS );
Assert( IsFinite(s[0]) && IsFinite(s[1]) && IsFinite(s[2]) );
float* pTangentS = OffsetFloatPointer( m_pTangentS, m_CurrentVertex, m_VertexSize_TangentS );
*pTangentS++ = *s++;
*pTangentS++ = *s++;
*pTangentS = *s;
}
inline void CMeshBuilder::TangentT3f( float tx, float ty, float tz )
{
Assert( m_pTangentT );
Assert( IsFinite(tx) && IsFinite(ty) && IsFinite(tz) );
float* pTangentT = OffsetFloatPointer( m_pTangentT, m_CurrentVertex, m_VertexSize_TangentT );
*pTangentT++ = tx;
*pTangentT++ = ty;
*pTangentT = tz;
}
inline void CMeshBuilder::TangentT3fv( float const* t )
{
Assert( t );
Assert( m_pTangentT );
Assert( IsFinite(t[0]) && IsFinite(t[1]) && IsFinite(t[2]) );
float* pTangentT = OffsetFloatPointer( m_pTangentT, m_CurrentVertex, m_VertexSize_TangentT );
*pTangentT++ = *t++;
*pTangentT++ = *t++;
*pTangentT = *t;
}
inline void CMeshBuilder::TangentSxT3f( float sxtx, float sxty, float sxtz )
{
Assert( m_pTangentSxT );
Assert( IsFinite(sxtx) && IsFinite(sxty) && IsFinite(sxtz) );
float* pTangentSxT = OffsetFloatPointer( m_pTangentSxT, m_CurrentVertex, m_VertexSize_TangentSxT );
*pTangentSxT++ = sxtx;
*pTangentSxT++ = sxty;
*pTangentSxT = sxtz;
}
inline void CMeshBuilder::TangentSxT3fv( float const* sxt )
{
Assert( sxt );
Assert( m_pTangentSxT );
Assert( IsFinite(sxt[0]) && IsFinite(sxt[1]) && IsFinite(sxt[2]) );
float* pTangentSxT = OffsetFloatPointer( m_pTangentSxT, m_CurrentVertex, m_VertexSize_TangentSxT );
*pTangentSxT++ = *sxt++;
*pTangentSxT++ = *sxt++;
*pTangentSxT = *sxt;
}
//-----------------------------------------------------------------------------
// Bone weight setting methods
//-----------------------------------------------------------------------------
inline void CMeshBuilder::BoneWeight( int idx, float weight )
{
Assert( m_pBoneWeight );
Assert( IsFinite(weight) );
Assert( idx >= 0 );
// This test is here because on fixed function, we store n-1
// bone weights, but on vertex shaders, we store all n
if (idx < m_NumBoneWeights)
{
float* pBoneWeight = OffsetFloatPointer( m_pBoneWeight, m_CurrentVertex, m_VertexSize_BoneWeight );
pBoneWeight[idx] = weight;
}
}
inline void CMeshBuilder::BoneMatrix( int idx, int matrixIdx )
{
Assert( m_pBoneMatrixIndex );
Assert( idx >= 0 );
Assert( idx < 4 );
// garymcthack
if( matrixIdx == BONE_MATRIX_INDEX_INVALID )
{
matrixIdx = 0;
}
Assert( (matrixIdx >= 0) && (matrixIdx < 16) );
#ifndef NEW_SKINNING
unsigned char* pBoneMatrix = &m_pBoneMatrixIndex[m_CurrentVertex * m_VertexSize_BoneMatrixIndex];
pBoneMatrix[idx] = (unsigned char)matrixIdx;
#else
float* pBoneMatrix = &m_pBoneMatrixIndex[m_CurrentVertex * m_VertexSize_BoneMatrixIndex];
pBoneMatrix[idx] = matrixIdx;
#endif
}
//-----------------------------------------------------------------------------
// Generic per-vertex data setting method
//-----------------------------------------------------------------------------
inline void CMeshBuilder::UserData( float const* pData )
{
Assert(pData);
int userDataSize = 4; // garymcthack
float* pUserData = OffsetFloatPointer( m_pUserData, m_CurrentVertex, m_VertexSize_UserData );
memcpy( pUserData, pData, sizeof( float ) * userDataSize );
}
#endif // IVERTEXBUFFER_H
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