📄 ispectatorinterface.h
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//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#if !defined( ISPECTATORINTERFACE_H )
#define ISPECTATORINTERFACE_H
#ifdef _WIN32
#pragma once
#endif
class ISpectatorInterface
{
public:
virtual void Activate() = 0; // shows spectator stuff (black bars etc...)
virtual void Deactivate() = 0; // hides spectator stuff
virtual void ShowGUI() = 0; // shows spectator menu buttons
virtual void HideGUI() = 0; // hide user interface again
virtual bool IsGUIVisible() = 0; // true, if spectator GUI elements are visible
virtual void SetLogoImage(const char *image) = 0; // set the logo image
virtual void Update() = 0; // update all elements
virtual void UpdateSpectatorPlayerList() = 0; // update spectator list panel
virtual void UpdateTimer() = 0; // update only timer
virtual void SetVisible( bool state ) = 0;
virtual bool IsVisible() = 0; // true if spectator panel is visible
virtual void SetParent( vgui::VPANEL parent ) = 0;
virtual int GetTopBarHeight() = 0;
virtual int GetBottomBarHeight() = 0;
};
#endif // ISPECTATORINTERFACE_H
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