📄 iscoreboardinterface.h
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//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#if !defined( ISCOREBOARDINTERFACE_H )
#define ISCOREBOARDINTERFACE_H
#ifdef _WIN32
#pragma once
#endif
#include <cl_dll/IVGuiClientDll.h>
//-----------------------------------------------------------------------------
// Purpose: interface for apps to update the scoreboard
//-----------------------------------------------------------------------------
class IScoreBoardInterface
{
public:
// should be called on level change to reset the scoreboard
virtual void Reset() = 0;
virtual void Update( const char *servername, bool teamplay, bool spectator ) = 0;
virtual void RebuildTeams( const char *servername, bool teamplay, bool spectator ) = 0;
virtual void DeathMsg( int killer, int victim ) = 0;
virtual void Activate( bool spectatorUIVisible ) = 0;
virtual void MoveToFront() = 0;
virtual bool IsVisible() = 0;
virtual void SetVisible( bool state ) = 0;
virtual void SetParent( vgui::VPANEL parent ) = 0;
virtual void SetMouseInputEnabled( bool state ) = 0;
virtual void SetTeamName( int index, const char *name) = 0;
virtual void SetTeamDetails( int index, int frags, int deaths) = 0;
virtual const char *GetTeamName( int playerIndex ) = 0;
virtual VGuiLibraryTeamInfo_t GetPlayerTeamInfo( int playerIndex ) = 0;
};
#endif // ISCOREBOARDINTERFACE_H
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