📄 iviewport.h
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//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#if !defined( IVIEWPORT_H )
#define IVIEWPORT_H
#ifdef _WIN32
#pragma once
#endif
namespace vgui
{
class Panel;
}
#include <cl_dll/IVGuiClientDll.h>
// for ShowVGUIMenu
#define MENU_DEFAULT 1
#define MENU_TEAM 2
#define MENU_CLASS 3
#define MENU_MAPBRIEFING 4
#define MENU_INTRO 5
#define MENU_CLASSHELP 6
#define MENU_CLASSHELP2 7
#define MENU_REPEATHELP 8
#define MENU_SPECHELP 9
#define MENU_SPY 12
#define MENU_SPY_SKIN 13
#define MENU_SPY_COLOR 14
#define MENU_ENGINEER 15
#define MENU_ENGINEER_FIX_DISPENSER 16
#define MENU_ENGINEER_FIX_SENTRYGUN 17
#define MENU_ENGINEER_FIX_MORTAR 18
#define MENU_DISPENSER 19
#define MENU_CLASS_CHANGE 20
#define MENU_TEAM_CHANGE 21
class IMapOverview;
class ISpectatorInterface;
class IViewPort
{
public:
virtual VGuiLibraryInterface_t *GetClientDllInterface() = 0;
virtual void SetClientDllInterface(VGuiLibraryInterface_t *clientInterface) = 0;
//death.cpp
virtual void UpdateScoreBoard() = 0;
virtual bool AllowedToPrintText() = 0; // also saytext.cpp and text_message.cpp
virtual void GetAllPlayersInfo( void ) = 0;
virtual void DeathMsg( int killer, int victim ) = 0;
// hud_redraw.cpp
virtual void ShowScoreBoard( void ) = 0; // also input.cpp
virtual bool CanShowScoreBoard( void ) = 0;
virtual void HideAllVGUIMenu( void ) = 0;
// input.cpp
virtual bool IsScoreBoardVisible() = 0; // also menu.cpp
virtual void HideScoreBoard( void ) = 0;
virtual int KeyInput( int down, int keynum, const char *pszCurrentBinding ) = 0;
virtual void ShowVGUIMenu( int Menu ) = 0;
virtual void ShowCommandMenu() = 0;
virtual void UpdateCommandMenu() = 0;
virtual void HideCommandMenu() = 0;
virtual int IsCommandMenuVisible() = 0;
virtual int GetValidClasses(int iTeam) = 0;
virtual int GetNumberOfTeams() = 0;
virtual bool GetIsFeigning() = 0;
virtual int GetIsSettingDetpack() = 0;
virtual int GetBuildState() = 0;
virtual int IsRandomPC() = 0;
virtual char *GetTeamName( int iTeam ) = 0;
virtual int GetCurrentMenuID() = 0;
virtual const char *GetServerName() = 0;
virtual void InputPlayerSpecial() = 0;
virtual void OnTick() = 0;
virtual int GetViewPortScheme() = 0;
virtual vgui::Panel *GetViewPortPanel() = 0;
virtual IMapOverview * GetMapOverviewInterface() = 0;
virtual ISpectatorInterface * GetSpectatorInterface() = 0;
virtual void OnLevelChange(const char * mapname) = 0;
virtual void HideBackGround() = 0;
virtual void ChatInputPosition( int *x, int *y ) = 0;
// Input
virtual bool SlotInput( int iSlot ) = 0;
// viewport
virtual VGuiLibraryTeamInfo_t GetPlayerTeamInfo( int playerIndex ) = 0;
};
extern IViewPort *gViewPortInterface;
#endif // IVIEWPORT_H
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