📄 hl1_grenade_spit.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Projectile shot by bullsquid
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef GRENADESPIT_H
#define GRENADESPIT_H
#include "hl1_basegrenade.h"
enum SpitSize_e
{
SPIT_SMALL,
SPIT_MEDIUM,
SPIT_LARGE,
};
#define SPIT_GRAVITY 0.9
class CGrenadeSpit : public CHL1BaseGrenade
{
public:
DECLARE_CLASS( CGrenadeSpit, CHL1BaseGrenade );
void Spawn( void );
void Precache( void );
void SpitThink( void );
void GrenadeSpitTouch( CBaseEntity *pOther );
void Event_Killed( const CTakeDamageInfo &info );
void SetSpitSize(int nSize);
int m_nSquidSpitSprite;
float m_fSpitDeathTime; // If non-zero won't detonate
void EXPORT Detonate(void);
CGrenadeSpit(void);
DECLARE_DATADESC();
};
#endif //GRENADESPIT_H
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