📄 hl1_te_boltstick.cpp
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//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "basetempentity.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches blood stream tempentity
//-----------------------------------------------------------------------------
class CTEStickyBolt : public CBaseTempEntity
{
public:
DECLARE_CLASS( CTEStickyBolt, CBaseTempEntity );
CTEStickyBolt( const char *name );
virtual ~CTEStickyBolt( void );
virtual void Create( IRecipientFilter& filter, float delay = 0.0f );
DECLARE_SERVERCLASS();
public:
CNetworkVar( int, m_nEntIndex );
CNetworkVector( m_vecOrigin );
CNetworkVector( m_vecDirection );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEStickyBolt::CTEStickyBolt( const char *name ) :
CBaseTempEntity( name )
{
m_nEntIndex = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEStickyBolt::~CTEStickyBolt( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
//-----------------------------------------------------------------------------
void CTEStickyBolt::Create( IRecipientFilter& filter, float delay )
{
engine->PlaybackTempEntity( filter, delay,
(void *)this, GetServerClass()->m_pTable, GetServerClass()->m_ClassID );
}
IMPLEMENT_SERVERCLASS_ST(CTEStickyBolt, DT_TEStickyBolt)
SendPropInt( SENDINFO(m_nEntIndex), 5, SPROP_UNSIGNED ),
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD),
END_SEND_TABLE()
// Singleton to fire StickyBolt objects
static CTEStickyBolt g_TEStickyBolt( "StickyBolt" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// player -
//-----------------------------------------------------------------------------
void TE_StickyBolt( IRecipientFilter& filter, float delay,
int iIndex, Vector vecDirection, const Vector * origin )
{
g_TEStickyBolt.m_nEntIndex = iIndex;
g_TEStickyBolt.m_vecDirection = vecDirection;
g_TEStickyBolt.m_vecOrigin = *origin;
// Send it over the wire
g_TEStickyBolt.Create( filter, delay );
}
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