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📄 hl1_ai_basenpc.h

📁 hl2 source code. Do not use it illegal.
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:		Base combat character with no AI
//
// $Workfile:     $
// $Date:         $
// $NoKeywords: $
//=============================================================================

#ifndef HL1_AI_BASENPC_H
#define HL1_AI_BASENPC_H

#pragma warning(push)
#include <set>
#pragma warning(pop)

#ifdef _WIN32
#pragma once
#endif


#include "ai_basenpc.h"
#include "AI_Motor.h"
//=============================================================================
// >> CHL1NPCTalker
//=============================================================================

class CHL1BaseNPC : public CAI_BaseNPC
{
	DECLARE_CLASS( CHL1BaseNPC, CAI_BaseNPC );
	
public:
	CHL1BaseNPC( void )
	{

	}

	void	TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr );
	bool	ShouldGib( const CTakeDamageInfo &info );
	bool	CorpseGib( const CTakeDamageInfo &info );

	bool	HasAlienGibs( void );
	bool	HasHumanGibs( void );

	void	Precache( void );

	int		IRelationPriority( CBaseEntity *pTarget );
	bool	NoFriendlyFire( void );
};

#endif //HL1_AI_BASENPC_H

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