📄 hl1_client.cpp
字号:
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== tf_client.cpp ========================================================
HL1 client/server game specific stuff
*/
#include "cbase.h"
#include "hl1_player.h"
#include "hl1_gamerules.h"
#include "gamerules.h"
#include "teamplay_gamerules.h"
#include "EntityList.h"
#include "physics.h"
#include "game.h"
#include "player_resource.h"
#include "engine/IEngineSound.h"
#include "tier0/vprof.h"
void ClientKill( edict_t *pEdict );
void Host_Say( edict_t *pEdict, int teamonly );
extern CBaseEntity* FindPickerEntityClass( CBasePlayer *pPlayer, char *classname );
extern bool g_fGameOver;
/*
===========
ClientPutInServer
called each time a player is spawned into the game
============
*/
void ClientPutInServer( edict_t *pEdict, const char *playername )
{
// Allocate a CBasePlayer for pev, and call spawn
CHL1_Player *pPlayer = CHL1_Player::CreatePlayer( "player", pEdict );
pPlayer->InitialSpawn();
pPlayer->PlayerData()->netname = AllocPooledString( playername );
pPlayer->Spawn();
}
/*
===============
const char *GetGameDescription()
Returns the descriptive name of this .dll. E.g., Half-Life, or Team Fortress 2
===============
*/
const char *GetGameDescription()
{
if ( g_pGameRules ) // this function may be called before the world has spawned, and the game rules initialized
return g_pGameRules->GetGameDescription();
else
return "Half-Life 1";
}
extern int g_iWeaponCheat;
//-----------------------------------------------------------------------------
// Purpose: Given a player and optional name returns the entity of that
// classname that the player is nearest facing
//
// Input :
// Output :
//-----------------------------------------------------------------------------
CBaseEntity* FindEntity( edict_t *pEdict, char *classname)
{
// If no name was given set bits based on the picked
if (FStrEq(classname,""))
{
return (FindPickerEntityClass( (CBasePlayer*)pEdict->m_pEnt, classname ));
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Precache game-specific models & sounds
//-----------------------------------------------------------------------------
void ClientGamePrecache( void )
{
engine->PrecacheModel("models/player.mdl");
engine->PrecacheModel( "models/gibs/metalgibs.mdl");
engine->PrecacheModel( "models/gibs/agibs.mdl" );
}
// called by ClientKill and DeadThink
void respawn( CBaseEntity *pEdict, bool fCopyCorpse )
{
if (gpGlobals->coop || gpGlobals->deathmatch)
{
if ( fCopyCorpse )
{
// make a copy of the dead body for appearances sake
((CHL1_Player *)pEdict)->CreateCorpse();
}
// respawn player
pEdict->Spawn();
}
else
{ // restart the entire server
engine->ServerCommand("reload\n");
}
}
void GameStartFrame( void )
{
VPROF("GameStartFrame()");
if ( g_pGameRules )
g_pGameRules->Think();
if ( g_fGameOver )
return;
gpGlobals->teamplay = (teamplay.GetInt() != 0);
}
//=========================================================
// instantiate the proper game rules object
//=========================================================
CGameRules *InstallGameRules( void )
{
engine->ServerCommand( "exec game.cfg\n" );
engine->ServerExecute( );
// Create the player resource
g_pPlayerResource = (CPlayerResource*)CBaseEntity::Create( "player_manager", vec3_origin, vec3_angle );
/*
if ( !gpGlobals->deathmatch )
{
// generic half-life
return new CHalfLife1;
}
else
{
if ( teamplay.GetInt() > 0 )
{
// teamplay
return new CTeamplayRules;
}
// vanilla deathmatch
return new CMultiplayRules;
}
*/
CHalfLife1 *pEnt = dynamic_cast< CHalfLife1* >( CreateEntityByName( "hl1_gamerules" ) );
if ( !pEnt )
Error( "InstallGameRules: pEnt == NULL" );
return pEnt;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -