📄 hl1_npc_snark.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Projectile shot from the MP5
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef NPC_SNARK_H
#define NPC_SNARK_H
#include "hl1_ai_basenpc.h"
class CSnark : public CHL1BaseNPC
{
DECLARE_CLASS( CSnark, CHL1BaseNPC );
public:
DECLARE_DATADESC();
void Precache( void );
void Spawn( void );
Class_T Classify( void );
void Event_Killed( const CTakeDamageInfo &info );
bool Event_Gibbed( const CTakeDamageInfo &info );
void HuntThink( void );
void SuperBounceTouch( CBaseEntity *pOther );
/*
int BloodColor( void ) { return BLOOD_COLOR_YELLOW; }
// CBaseEntity *m_pTarget;
*/
private:
Class_T m_iMyClass;
float m_flDie;
Vector m_vecTarget;
float m_flNextHunt;
float m_flNextHit;
Vector m_posPrev;
float m_flNextBounceSoundTime;
EHANDLE m_hOwner;
};
#endif // NPC_SNARK_H
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