📄 hl1_weapon_mp5.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Projectile shot from the MP5
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef WEAPONMP5_H
#define WEAPONMP5_H
#include "hl1_basegrenade.h"
#include "hl1_basecombatweapon_shared.h"
class CGrenadeMP5;
class CWeaponMP5 : public CBaseHL1CombatWeapon
{
DECLARE_CLASS( CWeaponMP5, CBaseHL1CombatWeapon );
public:
CWeaponMP5();
void Precache( void );
void PrimaryAttack( void );
void SecondaryAttack( void );
void DryFire( void );
void WeaponIdle( void );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
};
#endif //WEAPONMP5_H
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