📄 item_assaultsuit.cpp
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#include "cbase.h"
#include "items.h"
#include "cs_player.h"
class CItemAssaultSuit : public CItem
{
void Spawn( void )
{
Precache( );
SetModel( "models/w_assault.mdl");
CItem::Spawn( );
}
void Precache( void )
{
engine->PrecacheModel( "models/w_assault.mdl" );
}
bool MyTouch( CBasePlayer *pBasePlayer )
{
CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer );
if ( !pPlayer )
{
Assert( false );
return false;
}
pPlayer->m_iKevlar = 2; // player now has kevlar AND helmet
pPlayer->SetArmorValue( 100 );
CPASAttenuationFilter filter( pBasePlayer );
EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" );
return true;
}
};
LINK_ENTITY_TO_CLASS( item_assaultsuit, CItemAssaultSuit );
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