📄 npc_combinee.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: This is the camo version of the combine soldier
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef NPC_COMBINE_E_H
#define NPC_COMBINE_E_H
#include "npc_combine.h"
//=========================================================
// >> CNPC_CombineE
//=========================================================
class CNPC_CombineE : public CNPC_Combine
{
DECLARE_CLASS( CNPC_CombineE, CNPC_Combine );
public:
void Spawn( void );
void Precache( void );
};
#endif //NPC_COMBINE_E_H
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