📄 npc_alyx.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Base combat character with no AI
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#include "ai_baseactor.h"
#include "npc_talker.h"
#include "ai_behavior_follow.h"
class CNPC_Alyx : public CAI_PlayerAlly
{
public:
DECLARE_CLASS( CNPC_Alyx, CAI_PlayerAlly );
bool CreateBehaviors();
void Spawn( void );
void Precache( void );
Class_T Classify ( void );
void HandleAnimEvent( animevent_t *pEvent );
int GetSoundInterests ( void );
int SelectSchedule ( void );
CAI_FollowBehavior m_FollowBehavior;
DECLARE_DATADESC();
DEFINE_CUSTOM_AI;
};
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