📄 grenade_satchel.h
字号:
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Satchel Charge
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================
#ifndef SATCHEL_H
#define SATCHEL_H
#ifdef _WIN32
#pragma once
#endif
#include "basegrenade_shared.h"
#include "weapon_slam.h"
class CSoundPatch;
class CSatchelCharge : public CBaseGrenade
{
public:
DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
void Spawn( void );
void Precache( void );
void BounceSound( void );
void UpdateSlideSound( void );
void KillSlideSound(void);
void SatchelTouch( CBaseEntity *pOther );
void SatchelThink( void );
void SatchelUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
CSoundPatch* m_soundSlide;
float m_flSlideVolume;
float m_flNextBounceSoundTime;
bool m_bInAir;
Vector m_vLastPosition;
public:
CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
bool m_bIsAttached;
void Deactivate( void );
CSatchelCharge();
~CSatchelCharge();
DECLARE_DATADESC();
private:
void InitSlideSound(void);
};
#endif //SATCHEL_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -