📄 weapon_ar2.h
字号:
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Projectile shot from the AR2
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef WEAPONAR2_H
#define WEAPONAR2_H
#include "basegrenade_shared.h"
#include "basehlcombatweapon.h"
class CGrenadeAR2;
class CWeaponAR2 : public CHLMachineGun
{
public:
DECLARE_CLASS( CWeaponAR2, CHLMachineGun );
CWeaponAR2();
DECLARE_SERVERCLASS();
bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
bool Reload( void );
float GetFireRate( void );
void ItemPostFrame( void );
void Precache( void );
void PrimaryAttack( void );
void AddViewKick( void );
void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
int GetMinBurst() { return 4; }
int GetMaxBurst() { return 7; }
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
int GetPrimaryAttackActivity( void );
virtual const Vector& GetBulletSpread( void )
{
static Vector cone;
if( GetOwner() && GetOwner()->IsPlayer() )
{
cone = ( m_bZoomed ) ? VECTOR_CONE_1DEGREES : VECTOR_CONE_3DEGREES;
}
else
{
cone = VECTOR_CONE_8DEGREES;
}
return cone;
}
virtual bool Deploy( void );
virtual void Drop( const Vector &velocity );
protected:
void Zoom( void );
int m_nShotsFired;
bool m_bZoomed;
static const char *pShootSounds[];
DECLARE_ACTTABLE();
DECLARE_DATADESC();
};
#endif //WEAPONAR2_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -