📄 grenade_brickbat.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Things thrown from the hand
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef GRENADEBRICKBAT_H
#define GRENADEBRICKBAT_H
#include "basegrenade_shared.h"
enum BrickbatAmmo_t;
class CGrenade_Brickbat : public CBaseGrenade
{
public:
DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade );
virtual void Spawn( void );
virtual void SpawnBrickbatWeapon( void );
virtual void Detonate( void ) { return;};
virtual bool CreateVPhysics();
void BrickbatTouch( CBaseEntity *pOther );
void BrickbatThink( void );
BrickbatAmmo_t m_nType;
bool m_bExplodes;
bool m_bBounceToFlat; // Bouncing to flatten
public:
DECLARE_DATADESC();
};
#endif //GRENADEBRICKBAT_H
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