📄 grenade_pathfollower.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Projectile shot by wasteland scanner
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef GRENADEPATHFOLLOWER_H
#define GRENADEPATHFOLLOWER_H
#include "basegrenade_shared.h"
class SmokeTrail;
class CGrenadePathfollower : public CBaseGrenade
{
public:
DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade );
static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner );
SmokeTrail* m_pSmokeTrail;
CBaseEntity* m_pPathTarget; // path corner we are heading towards
float m_flFlySpeed;
string_t m_sFlySound;
float m_flNextFlySoundTime;
Class_T Classify( void);
void Spawn( void );
void AimThink( void );
void GrenadeTouch( CBaseEntity *pOther );
void Event_Killed( const CTakeDamageInfo &info );
void Launch( float flLaunchSpeed, string_t sPathCornerName);
void PlayFlySound(void);
void EXPORT Detonate(void);
CGrenadePathfollower(void);
~CGrenadePathfollower(void);
DECLARE_DATADESC();
};
#endif //GRENADEPATHFOLLOWER_H
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