📄 spotlightend.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Dynamic light at the end of a spotlight
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================
#ifndef SPOTLIGHTEND_H
#define SPOTLIGHTEND_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CSpotlightEnd : public CBaseEntity
{
DECLARE_DATADESC();
public:
DECLARE_CLASS( CSpotlightEnd, CBaseEntity );
void Spawn( void );
DECLARE_SERVERCLASS();
public:
CNetworkVar( float, m_flLightScale );
CNetworkVar( float, m_Radius );
CNetworkVector( m_vSpotlightDir );
CNetworkVector( m_vSpotlightOrg );
};
#endif //SPOTLIGHTEND_H
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