📄 antlion_dust.h
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#ifndef ANTLION_DUST_H
#define ANTLION_DUST_H
#include "te_particlesystem.h"
class CTEAntlionDust : public CTEParticleSystem
{
public:
DECLARE_CLASS( CTEAntlionDust, CTEParticleSystem );
DECLARE_SERVERCLASS();
CTEAntlionDust( const char *name );
virtual ~CTEAntlionDust( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
virtual void Create( IRecipientFilter& filter, float delay = 0.0f );
CNetworkVector( m_vecOrigin );
CNetworkVar( QAngle, m_vecAngles );
};
void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles );
#endif //ANTLION_DUST_H
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