📄 antlion_dust.cpp
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#include "cbase.h"
#include "antlion_dust.h"
IMPLEMENT_SERVERCLASS_ST( CTEAntlionDust, DT_TEAntlionDust )
SendPropVector( SENDINFO(m_vecOrigin)),
SendPropVector( SENDINFO(m_vecAngles)),
END_SEND_TABLE()
CTEAntlionDust::CTEAntlionDust( const char *name ) : BaseClass( name )
{
}
CTEAntlionDust::~CTEAntlionDust( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Create the temp ent
//-----------------------------------------------------------------------------
void CTEAntlionDust::Create( IRecipientFilter& filter, float delay )
{
engine->PlaybackTempEntity( filter, delay, (void *)this, GetServerClass()->m_pTable, GetServerClass()->m_ClassID );
}
static CTEAntlionDust g_TEAntlionDust( "AntlionDust" );
//-----------------------------------------------------------------------------
// Purpose: Creates antlion dust effect
// Input : &origin - position
// &angles - angles
//-----------------------------------------------------------------------------
void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles )
{
g_TEAntlionDust.m_vecOrigin = origin;
g_TEAntlionDust.m_vecAngles = angles;
//Send it
CPVSFilter filter( origin );
g_TEAntlionDust.Create( filter, 0.0f );
}
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