📄 npc_combinee.cpp
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//=========== (C) Copyright 2000 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: This is the camo version of the combine
//
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "ai_hull.h"
#include "npc_talker.h"
#include "npc_CombineE.h"
ConVar sk_combine_elite_health( "sk_combine_elite_health","0");
ConVar sk_combine_elite_kick( "sk_combine_elite_kick","0");
LINK_ENTITY_TO_CLASS( npc_combineelite, CNPC_CombineE );
//-----------------------------------------------------------------------------
// Purpose:
//
//
//-----------------------------------------------------------------------------
void CNPC_CombineE::Spawn( void )
{
Precache();
SetModel( "models/Combine_Elite.mdl" );
m_iHealth = sk_combine_elite_health.GetFloat();
m_nKickDamage = sk_combine_elite_kick.GetFloat();
BaseClass::Spawn();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input :
// Output :
//-----------------------------------------------------------------------------
void CNPC_CombineE::Precache()
{
engine->PrecacheModel("models/combine_elite.mdl");
BaseClass::Precache();
}
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