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📄 item_suit.cpp

📁 hl2 source code. Do not use it illegal.
💻 CPP
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/***
*
*	Copyright (c) 1999, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
/*

===== item_suit.cpp ========================================================

  handling for the player's suit.
*/

#include "cbase.h"
#include "player.h"
#include "gamerules.h"
#include "items.h"

#define SF_SUIT_SHORTLOGON		0x0001

class CItemSuit : public CItem
{
public:
	DECLARE_CLASS( CItemSuit, CItem );

	void Spawn( void )
	{ 
		Precache( );
		SetModel( "models/items/hevsuit.mdl" );
		BaseClass::Spawn( );
	}
	void Precache( void )
	{
		engine->PrecacheModel ("models/items/hevsuit.mdl");
	}
	bool MyTouch( CBasePlayer *pPlayer )
	{
		if ( pPlayer->IsSuitEquipped() )
			return FALSE;

		if ( m_spawnflags & SF_SUIT_SHORTLOGON )
			UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_A0");		// short version of suit logon,
		else
			UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_AAx");	// long version of suit logon

		pPlayer->EquipSuit();
		return true;
	}
};

LINK_ENTITY_TO_CLASS(item_suit, CItemSuit);

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