📄 energy_wave.cpp
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//=========== (C) Copyright 2000 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: The Escort's EWave weapon
//
// $Revision: $
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "energy_wave.h"
#include "in_buttons.h"
#include "gamerules.h"
#include <float.h>
LINK_ENTITY_TO_CLASS( energy_wave, CEnergyWave );
EXTERN_SEND_TABLE(DT_BaseEntity)
IMPLEMENT_SERVERCLASS_ST(CEnergyWave, DT_EWaveEffect)
END_SEND_TABLE()
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CEnergyWave )
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnergyWave::Precache( void )
{
SetClassname("energy_wave");
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnergyWave::Spawn( void )
{
Precache();
// Make it translucent
m_nRenderFX = kRenderTransAlpha;
SetRenderColorA( 255 );
SetSolid( SOLID_BBOX );
SetMoveType( MOVETYPE_NONE );
UTIL_SetSize( this, vec3_origin, vec3_origin );
// Think function
SetNextThink( gpGlobals->curtime + 0.1f );
}
//-----------------------------------------------------------------------------
// Purpose: Create an energy wave
//-----------------------------------------------------------------------------
CEnergyWave* CEnergyWave::Create( CBaseEntity *pentOwner )
{
CEnergyWave *pEWave = (CEnergyWave*)CreateEntityByName("energy_wave");
UTIL_SetOrigin( pEWave, pentOwner->GetLocalOrigin() );
pEWave->SetOwnerEntity( pentOwner );
pEWave->SetLocalAngles( pentOwner->GetLocalAngles() );
pEWave->Spawn();
return pEWave;
}
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