📄 npc_lightstalk.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Shield used by the mortar synth
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef LIGHTSTALK_H
#define LIGHTSTALK_H
#include "actanimating.h"
#include "EntityOutput.h"
#define NUM_CAGE_BEAMS 2
enum LightstalkFade_t
{
FADE_NONE,
FADE_OUT,
FADE_IN,
};
class CSprite;
class CNPC_LightStalk : public CActAnimating
{
public:
DECLARE_CLASS( CNPC_LightStalk, CActAnimating );
void Spawn( void );
void Precache( void );
void Touch( CBaseEntity *pOther );
void Think( void );
void LightRise( void );
void LightLower( void );
COutputEvent m_OnRise;
COutputEvent m_OnLower;
private:
float m_flHideEndTime;
float m_flStartFadeTime;
LightstalkFade_t m_nFadeDir;
CSprite* m_pGlow;
public:
DECLARE_DATADESC();
};
#endif //LIGHTSTALK_H
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